self.nex_charge = autocvar_g_balance_nex_charge_start;
}
+ // all weapons must be fully loaded the first time we pick them up, so set their load to maximum at respawn
+ self.shotgun_load = autocvar_g_balance_shotgun_reload_ammo;
+ self.sniperrifle_load = autocvar_g_balance_sniperrifle_reload_ammo;
+
if(inWarmupStage)
{
self.ammo_shells = warmup_start_ammo_shells;