]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'samual/menu_updates' of git://de.git.xonotic.org/xonotic/xonotic-data...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index d0001b9d39a4845e3b1cd1406ef1d2c29fd787d8..ba4249744eb90862ab299b96b151ebdad0cd41da 100644 (file)
@@ -474,6 +474,7 @@ void PutObserverInServer (void)
        self.pain_finished = 0;
        self.strength_finished = 0;
        self.invincible_finished = 0;
+       self.superweapons_finished = 0;
        self.pushltime = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
@@ -750,6 +751,11 @@ void PutClientInServer (void)
                        self.weapons = start_weapons;
                }
 
+               if(self.weapons & WEPBIT_SUPERWEAPONS) // exception for minstagib, as minstanex is a superweapon
+                       self.superweapons_finished = time + autocvar_g_balance_superweapons_time;
+               else
+                       self.superweapons_finished = 0;
+
                if(g_weaponarena_random)
                {
                        if(g_weaponarena_random_with_laser)
@@ -961,6 +967,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
        WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
+       WriteByte(MSG_ENTITY, autocvar_g_balance_porto_secondary);
        return TRUE;
 }
 
@@ -1761,23 +1768,15 @@ void respawn(void)
                self.movetype = MOVETYPE_FLY;
                self.velocity = '0 0 1' * autocvar_g_respawn_ghosts_speed;
                self.avelocity = randomvec() * autocvar_g_respawn_ghosts_speed * 3 - randomvec() * autocvar_g_respawn_ghosts_speed * 3;
-               self.effects |= EF_ADDITIVE;
-               self.oldcolormap = self.colormap; // saved for copybody to use later
-               self.colormap = 0; // this originally was 512, but raises a warning in the engine, so get rid of it
+               self.effects |= CSQCMODEL_EF_RESPAWNGHOST;
                pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
                if(autocvar_g_respawn_ghosts_maxtime)
                        SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
        }
 
        CopyBody(1);
+
        self.effects |= EF_NODRAW; // prevent another CopyBody
-       
-       if(self.oldcolormap) // reset it so that when they respawn it'll be back to normal
-       {
-               self.colormap = self.oldcolormap;
-               self.oldcolormap = 0;
-       }
-       
        PutClientInServer();
 }
 
@@ -1895,6 +1894,48 @@ void player_powerups (void)
                                sprint(self, "^3Shield surrounds you\n");
                        }
                }
+               if (self.items & IT_SUPERWEAPON)
+               {
+                       //if(W_WeaponBit(self.weapon) & WEPBIT_SUPERWEAPONS)
+                       //      self.effects = self.effects | EF_RED;
+                       if (!(self.weapons & WEPBIT_SUPERWEAPONS))
+                       {
+                               self.superweapons_finished = 0;
+                               self.items = self.items - (self.items & IT_SUPERWEAPON);
+                               sprint(self, "^3Superweapons have been lost\n");
+                       }
+                       else if (self.items & IT_UNLIMITED_SUPERWEAPONS)
+                       {
+                               // don't let them run out
+                       }
+                       else
+                       {
+                               play_countdown(self.superweapons_finished, "misc/poweroff.wav");
+                               if (time > self.superweapons_finished)
+                               {
+                                       self.items = self.items - (self.items & IT_SUPERWEAPON);
+                                       self.weapons &~= WEPBIT_SUPERWEAPONS;
+                                       sprint(self, "^3Superweapons have broken down\n");
+                               }
+                       }
+               }
+               else if(self.weapons & WEPBIT_SUPERWEAPONS)
+               {
+                       if (time < self.superweapons_finished || (self.items & IT_UNLIMITED_SUPERWEAPONS))
+                       {
+                               self.items = self.items | IT_SUPERWEAPON;
+                               sprint(self, "^3You now have a superweapon\n");
+                       }
+                       else
+                       {
+                               self.superweapons_finished = 0;
+                               self.weapons &~= WEPBIT_SUPERWEAPONS; // just in case
+                       }
+               }
+               else
+               {
+                       self.superweapons_finished = 0;
+               }
        }
        
        if(autocvar_g_nodepthtestplayers)