prio = 0;
// filter out spots for the wrong team
- if(teamcheck)
- if(spot.team != teamcheck)
- return '-1 0 0';
+ if(teamcheck >= 0)
+ if(spot.team != teamcheck)
+ return '-1 0 0';
if(race_spawns)
if(spot.target == "")
spotlist = spot;
/*
- if(teamcheck)
+ if(teamcheck >= 0)
if(spot.team != teamcheck)
error("invalid spawn added");
/*
entity e;
- if(teamcheck)
+ if(teamcheck >= 0)
for(e = spotlist; e; e = e.chain)
{
print("seen ", etos(e), "\n");
if (spot)
return spot;
- teamcheck = 0;
-
- if(!anypoint && have_team_spawns > 0)
- teamcheck = self.team;
+ if(anypoint)
+ teamcheck = -1;
+ else if(have_team_spawns > 0)
+ teamcheck = self.team; // MUST be team
+ else if(have_team_spawns == 0 && have_noteam_spawns)
+ teamcheck = 0; // MUST be noteam
+ else
+ teamcheck = -1;
+ // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
// get the list of players
playerlist = findchain(classname, "player");
print("spot mindistance: ", vtos(spot.spawnpoint_score), "\n");
entity e;
- if(teamcheck)
+ if(teamcheck >= 0)
for(e = firstspot; e; e = e.chain)
if(e.team != teamcheck)
error("invalid spawn found");
if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
self.weapon_load[j] = cvar(strcat("g_balance_", e.netname, "_reload_ammo"));
}
+ self.weapon_forbidchange = FALSE;
oldself = self;
self = spot;
WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
+ WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
+ WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange);
return TRUE;
}
self.weapons = spectatee.weapons;
self.switchweapon = spectatee.switchweapon;
self.weapon = spectatee.weapon;
+ self.nex_charge = spectatee.nex_charge;
+ self.nex_chargepool_ammo = spectatee.nex_chargepool_ammo;
+ self.hagar_load = spectatee.hagar_load;
+ self.minelayer_mines = spectatee.minelayer_mines;
self.punchangle = spectatee.punchangle;
self.view_ofs = spectatee.view_ofs;
self.v_angle = spectatee.v_angle;