if(teamplay)
{
string s;
- s = Team_ColorName_Lower(self.team);
+ s = Static_Team_ColorName_Lower(self.team);
if(s != "neutral")
{
defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", s));
// add a way to see what the items were BEFORE all of these checks for the mutator hook
olditems = self.items;
- if((self.items & IT_USING_JETPACK) && !self.deadflag)
+ if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover)
self.modelflags |= MF_ROCKET;
else
self.modelflags &= ~MF_ROCKET;