]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/pooga/keepawaybots'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 3d6adb688214d1866f46f504620796ea246bc512..2a22d193a1b9a2cd671a5164cfc0f06750cd895f 100644 (file)
@@ -112,7 +112,7 @@ void spawnfunc_info_player_deathmatch (void)
 
 void spawnpoint_use()
 {
-       if(teams_matter)
+       if(teamplay)
        if(have_team_spawns > 0)
        {
                self.team = activator.team;
@@ -748,7 +748,7 @@ void FixPlayermodel()
        if(autocvar_sv_defaultcharacter == 1) {
                defaultskin = 0;
 
-               if(teams_matter)
+               if(teamplay)
                {
                        string s;
                        s = Team_ColorNameLowerCase(self.team);
@@ -804,7 +804,7 @@ void FixPlayermodel()
        if(chmdl || oldskin != self.skinindex)
                self.species = player_getspecies(); // model or skin has changed
 
-       if(!teams_matter)
+       if(!teamplay)
                if(strlen(autocvar_sv_defaultplayercolors))
                        if(self.clientcolors != stof(autocvar_sv_defaultplayercolors))
                                setcolor(self, stof(autocvar_sv_defaultplayercolors));
@@ -1084,7 +1084,11 @@ void PutClientInServer (void)
                oldself = self;
                self = spot;
                        activator = oldself;
+                               string s;
+                               s = self.target;
+                               self.target = string_null;
                                SUB_UseTargets();
+                               self.target = s;
                        activator = world;
                self = oldself;
 
@@ -1134,7 +1138,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
        WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
        WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
+       WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
@@ -1418,7 +1422,7 @@ void CTS_ClientKill (entity e) // silent version of ClientKill, used when player
 void DoTeamChange(float destteam)
 {
        float t, c0;
-       if(!teams_matter)
+       if(!teamplay)
        {
                if(destteam >= 0)
                        SetPlayerColors(self, destteam);
@@ -1609,7 +1613,7 @@ void ClientConnect (void)
        else
                self.team_forced = 0;
 
-       if(!teams_matter)
+       if(!teamplay)
                if(self.team_forced > 0)
                        self.team_forced = 0;
 
@@ -1618,7 +1622,7 @@ void ClientConnect (void)
        if((autocvar_sv_spectate == 1 && !g_lms) || autocvar_g_campaign || self.team_forced < 0) {
                self.classname = "observer";
        } else {
-               if(teams_matter)
+               if(teamplay)
                {
                        if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
                        {
@@ -1682,7 +1686,7 @@ void ClientConnect (void)
        GetCvars(0);
 
        // notify about available teams
-       if(teams_matter)
+       if(teamplay)
        {
                CheckAllowedTeams(self);
                t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
@@ -1923,7 +1927,7 @@ void UpdateChatBubble()
        local float c;
        c = self.clientcolors & 15;
        // LordHavoc: only bothering to support white, green, red, yellow, blue
-            if (!teams_matter) self.colormod = '0 0 0';
+            if (!teamplay) self.colormod = '0 0 0';
        else if (c ==  0) self.colormod = '1.00 1.00 1.00';
        else if (c ==  3) self.colormod = '0.10 1.73 0.10';
        else if (c ==  4) self.colormod = '1.73 0.10 0.10';
@@ -2428,7 +2432,7 @@ void ShowRespawnCountdown()
 void LeaveSpectatorMode()
 {
        if(nJoinAllowed(1)) {
-               if(!teams_matter || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
+               if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
                        if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
@@ -2572,6 +2576,19 @@ void SpectatorThink()
        self.flags |= FL_CLIENT | FL_NOTARGET;
 }
 
+float ctf_usekey();
+void PlayerUseKey()
+{
+       if(self.classname != "player")
+               return;
+
+       // a use key was pressed; call handlers
+       if(ctf_usekey())
+               return;
+
+       MUTATOR_CALLHOOK(PlayerUseKey);
+}
+
 .float touchexplode_time;
 
 /*
@@ -2581,6 +2598,7 @@ PlayerPreThink
 Called every frame for each client before the physics are run
 =============
 */
+.float usekeypressed;
 void() ctf_setstatus;
 void() nexball_setstatus;
 .float items_added;
@@ -2658,6 +2676,10 @@ void PlayerPreThink (void)
 
        MUTATOR_CALLHOOK(PlayerPreThink);
 
+       if(self.BUTTON_USE && !self.usekeypressed)
+               PlayerUseKey();
+       self.usekeypressed = self.BUTTON_USE;
+
        if(self.classname == "player") {
 //             if(self.netname == "Wazat")
 //                     bprint(self.classname, "\n");
@@ -2674,6 +2696,7 @@ void PlayerPreThink (void)
 
                //don't allow the player to turn around while game is paused!
                if(timeoutStatus == 2) {
+                       // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
                        self.fixangle = TRUE;
@@ -2901,7 +2924,7 @@ void PlayerPreThink (void)
        }
 
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_SNIPERRIFLE && autocvar_g_balance_sniperrifle_secondary == 0));
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;