=============
*/
//void() ctf_playerchanged;
+
void PutClientInServer (void)
{
if(clienttype(self) == CLIENTTYPE_BOT)
CSQCMODEL_AUTOINIT();
self.model_randomizer = random();
+
+ if(clienttype(self) != CLIENTTYPE_REAL)
+ return;
+
+ sv_notice_join();
}
-
/*
=============
ClientDisconnect