]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 34f09173bf6d6e53a67806e47da3cc860c8c6aba..eac1c5c7a27b16e10a2f1f385c41e42a6798edd8 100644 (file)
@@ -176,7 +176,7 @@ void PutObserverInServer (void)
        }
 
        if(self.vehicle)
-               vehicles_exit(VHEF_RELESE);
+               vehicles_exit(VHEF_RELEASE);
 
        WaypointSprite_PlayerDead();
 
@@ -186,6 +186,8 @@ void PutObserverInServer (void)
        if(self.killcount != -666)
        {
                Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
+               if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+                       Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
 
                if(self.just_joined == FALSE) {
                        LogTeamchange(self.playerid, -1, 4);
@@ -538,6 +540,9 @@ void PutClientInServer (void)
                self.event_damage = PlayerDamage;
 
                self.bot_attack = TRUE;
+               self.monster_attack = TRUE;
+               
+               self.spider_slowness = 0;
 
                self.statdraintime = time + 5;
                self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
@@ -762,7 +767,7 @@ void ClientKill_Now()
 {
        if(self.vehicle)
        {
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
            if(!self.killindicator_teamchange)
            {
             self.vehicle_health = -1;
@@ -1247,7 +1252,7 @@ void ReadyCount();
 void ClientDisconnect (void)
 {
        if(self.vehicle)
-           vehicles_exit(VHEF_RELESE);
+           vehicles_exit(VHEF_RELEASE);
 
        if (!IS_CLIENT(self))
        {
@@ -1577,48 +1582,46 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
 
 void player_regen (void)
 {
-       float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
-       maxh = autocvar_g_balance_health_rotstable;
-       maxa = autocvar_g_balance_armor_rotstable;
-       maxf = autocvar_g_balance_fuel_rotstable;
-       minh = autocvar_g_balance_health_regenstable;
-       mina = autocvar_g_balance_armor_regenstable;
-       minf = autocvar_g_balance_fuel_regenstable;
-       limith = autocvar_g_balance_health_limit;
-       limita = autocvar_g_balance_armor_limit;
-       limitf = autocvar_g_balance_fuel_limit;
-
-       max_mod = regen_mod = rot_mod = limit_mod = 1;
-
-       maxh = maxh * max_mod;
-       //maxa = maxa * max_mod;
-       //maxf = maxf * max_mod;
-       minh = minh * max_mod;
-       //mina = mina * max_mod;
-       //minf = minf * max_mod;
-       limith = limith * limit_mod;
-       limita = limita * limit_mod;
-       //limitf = limitf * limit_mod;
-
-       if(g_ca)
-               rot_mod = 0;
-
-       if (!g_minstagib && !g_ca && (!g_lms || autocvar_g_lms_regenerate))
+       if(!MUTATOR_CALLHOOK(PlayerRegen))
        {
+               float minh, mina, maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
+               maxh = autocvar_g_balance_health_rotstable;
+               maxa = autocvar_g_balance_armor_rotstable;
+               minh = autocvar_g_balance_health_regenstable;
+               mina = autocvar_g_balance_armor_regenstable;
+               limith = autocvar_g_balance_health_limit;
+               limita = autocvar_g_balance_armor_limit;
+
+               max_mod = regen_mod = rot_mod = limit_mod = 1;
+
+               maxh = maxh * max_mod;
+               minh = minh * max_mod;
+               limith = limith * limit_mod;
+               limita = limita * limit_mod;
+
                self.armorvalue = CalcRotRegen(self.armorvalue, mina, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxa, autocvar_g_balance_armor_rot, autocvar_g_balance_armor_rotlinear, rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
                self.health = CalcRotRegen(self.health, minh, autocvar_g_balance_health_regen, autocvar_g_balance_health_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished), maxh, autocvar_g_balance_health_rot, autocvar_g_balance_health_rotlinear, rot_mod * frametime * (time > self.pauserothealth_finished), limith);
+       }
 
-               // if player rotted to death...  die!
-               if(self.health < 1)
-               {
-                       if(self.vehicle)
-                               vehicles_exit(VHEF_RELESE);
-                       self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
-               }
+       // if player rotted to death...  die!
+       // check this outside above checks, as player may still be able to rot to death
+       if(self.health < 1)
+       {
+               if(self.vehicle)
+                       vehicles_exit(VHEF_RELEASE);
+               self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
        }
 
        if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, regen_mod * frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
+       {
+               float minf, maxf, limitf;
+
+               maxf = autocvar_g_balance_fuel_rotstable;
+               minf = autocvar_g_balance_fuel_regenstable;
+               limitf = autocvar_g_balance_fuel_limit;
+
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
+       }
 }
 
 float zoomstate_set;
@@ -2145,22 +2148,27 @@ void PlayerUseKey()
 
        if(self.vehicle)
        {
-        vehicles_exit(VHEF_NORMAL);
-        return;
+               if(!gameover)
+               {
+                       vehicles_exit(VHEF_NORMAL);
+                       return;
+               }
        }
        else if(autocvar_g_vehicles_enter)
        {
                if(!self.freezetag_frozen)
                if(self.deadflag == DEAD_NO)
+               if(!gameover)
                {
                        entity head, closest_target = world;
                        head = WarpZone_FindRadius(self.origin, autocvar_g_vehicles_enter_radius, TRUE);
-       
+
                        while(head) // find the closest acceptable target to enter
                        {
                                if(head.vehicle_flags & VHF_ISVEHICLE)
                                if(head.deadflag == DEAD_NO)
-                               if(!head.owner)
+                               if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, self)))
+                               if(head.takedamage != DAMAGE_NO)
                                {
                                        if(closest_target)
                                        {
@@ -2270,10 +2278,11 @@ void PlayerPreThink (void)
 #endif
 
        MUTATOR_CALLHOOK(PlayerPreThink);
-       
+
        if(autocvar_g_vehicles_enter)
        if(time > self.last_vehiclecheck)
        if(IS_PLAYER(self))
+       if(!gameover)
        if(!self.freezetag_frozen)
        if(!self.vehicle)
        if(self.deadflag == DEAD_NO)
@@ -2282,12 +2291,15 @@ void PlayerPreThink (void)
                for(veh = world; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
                if(vlen(veh.origin - self.origin) < autocvar_g_vehicles_enter_radius)
                if(veh.deadflag == DEAD_NO)
-               if(!veh.owner)
+               if(veh.takedamage != DAMAGE_NO)
+               if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, self))
+                       Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+               else if(!veh.owner)
                if(!veh.team || SAME_TEAM(self, veh))
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER);
                else if(autocvar_g_vehicles_steal)
                        Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
-                       
+
                self.last_vehiclecheck = time + 1;
        }
 
@@ -2362,7 +2374,7 @@ void PlayerPreThink (void)
 
                                if (self.deadflag == DEAD_DYING)
                                {
-                                       if(self.respawn_flags & RESPAWN_FORCE)
+                                       if((self.respawn_flags & RESPAWN_FORCE) && !autocvar_g_respawn_delay_max)
                                                self.deadflag = DEAD_RESPAWNING;
                                        else if(!button_pressed)
                                                self.deadflag = DEAD_DEAD;
@@ -2371,6 +2383,8 @@ void PlayerPreThink (void)
                                {
                                        if(button_pressed)
                                                self.deadflag = DEAD_RESPAWNABLE;
+                                       else if(time >= self.respawn_time_max && (self.respawn_flags & RESPAWN_FORCE))
+                                               self.deadflag = DEAD_RESPAWNING;
                                }
                                else if (self.deadflag == DEAD_RESPAWNABLE)
                                {
@@ -2382,6 +2396,7 @@ void PlayerPreThink (void)
                                        if(time > self.respawn_time)
                                        {
                                                self.respawn_time = time + 1; // only retry once a second
+                                               self.respawn_time_max = self.respawn_time;
                                                respawn();
                                        }
                                }
@@ -2390,6 +2405,8 @@ void PlayerPreThink (void)
 
                                if(self.respawn_flags & RESPAWN_SILENT)
                                        self.stat_respawn_time = 0;
+                               else if((self.respawn_flags & RESPAWN_FORCE) && autocvar_g_respawn_delay_max)
+                                       self.stat_respawn_time = self.respawn_time_max;
                                else
                                        self.stat_respawn_time = self.respawn_time;
                        }
@@ -2468,6 +2485,9 @@ void PlayerPreThink (void)
                // secret status
                secrets_setstatus();
 
+               // monsters status
+               monsters_setstatus();
+
                self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
 
                //self.angles_y=self.v_angle_y + 90;   // temp
@@ -2669,7 +2689,7 @@ void PlayerPostThink (void)
 
        /*
        if(g_race)
-               dprint(sprintf("%f %.6f\n", time, race_GetFractionalLapCount(self)));
+               dprintf("%f %.6f\n", time, race_GetFractionalLapCount(self));
        */
 
        CSQCMODEL_AUTOUPDATE();