-#ifndef CAMPAIGN_H
-#define CAMPAIGN_H
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../common/util-pre.qh"
- #include "sys-pre.qh"
- #include "../dpdefs/progsdefs.qc"
- #include "../dpdefs/dpextensions.qc"
- #include "sys-post.qh"
- #include "../warpzonelib/anglestransform.qh"
- #include "../warpzonelib/mathlib.qh"
- #include "../warpzonelib/common.qh"
- #include "../warpzonelib/util_server.qh"
- #include "../warpzonelib/server.qh"
- #include "../common/constants.qh"
- #include "../common/stats.qh"
- #include "../common/teams.qh"
- #include "../common/util.qh"
- #include "../common/nades.qh"
- #include "../common/buffs.qh"
- #include "../common/test.qh"
- #include "../common/counting.qh"
- #include "../common/urllib.qh"
- #include "../common/command/markup.qh"
- #include "../common/command/rpn.qh"
- #include "../common/command/generic.qh"
- #include "../common/command/shared_defs.qh"
- #include "../common/net_notice.qh"
- #include "../common/animdecide.qh"
- #include "../common/monsters/monsters.qh"
- #include "../common/monsters/sv_monsters.qh"
- #include "../common/monsters/spawn.qh"
- #include "../common/weapons/config.qh"
- #include "../common/weapons/weapons.qh"
- #include "weapons/accuracy.qh"
- #include "weapons/common.qh"
- #include "weapons/csqcprojectile.qh"
- #include "weapons/hitplot.qh"
- #include "weapons/selection.qh"
- #include "weapons/spawning.qh"
- #include "weapons/throwing.qh"
- #include "weapons/tracing.qh"
- #include "weapons/weaponstats.qh"
- #include "weapons/weaponsystem.qh"
- #include "t_items.qh"
- #include "autocvars.qh"
- #include "constants.qh"
- #include "defs.qh"
- #include "../common/notifications.qh"
- #include "../common/deathtypes.qh"
- #include "mutators/mutators_include.qh"
- #include "tturrets/include/turrets_early.qh"
- #include "vehicles/vehicles_def.qh"
-#endif
+#pragma once
+
+bool autocvar__campaign_testrun;
+int autocvar__campaign_index;
+string autocvar__campaign_name;
+bool autocvar_g_campaign;
+float autocvar_g_campaign_forceteam;
+int autocvar_g_campaign_skill;
// this must be included BEFORE campaign_common.h to make this a memory saving
#define CAMPAIGN_MAX_ENTRIES 2
-string campaign_message;
+int Campaign_GetLevelNum();
void CampaignPreInit();
void CampaignPostInit();
void CampaignLevelWarp(float n);
-float campaign_bots_may_start;
-// campaign mode: bots shall spawn but wait for the player to spawn before they do anything
-// in other game modes, this is ignored
-#endif
\ No newline at end of file
+/**
+ * campaign mode: bots shall spawn but wait for the player to spawn before they do anything
+ * in other game modes, this is ignored
+ */
+bool campaign_bots_may_start;
+
+bool campaign_forcewin;