#pragma once
+bool autocvar__campaign_testrun;
+int autocvar__campaign_index;
+string autocvar__campaign_name;
+bool autocvar_g_campaign;
+float autocvar_g_campaign_forceteam;
+int autocvar_g_campaign_skill;
+
// this must be included BEFORE campaign_common.h to make this a memory saving
#define CAMPAIGN_MAX_ENTRIES 2
-string campaign_message;
+int Campaign_GetLevelNum();
void CampaignPreInit();
void CampaignPostInit();
void CampaignLevelWarp(float n);
-float campaign_bots_may_start;
-// campaign mode: bots shall spawn but wait for the player to spawn before they do anything
-// in other game modes, this is ignored
+/**
+ * campaign mode: bots shall spawn but wait for the player to spawn before they do anything
+ * in other game modes, this is ignored
+ */
+bool campaign_bots_may_start;
+
+bool campaign_forcewin;