+#include "../../_all.qh"
+
+#include "havocbot.qh"
+#include "role_keyhunt.qh"
+#include "role_onslaught.qh"
+
+#include "../bot.qh"
+#include "../navigation.qh"
.float max_armorvalue;
.float havocbot_role_timeout;
void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
{
entity head;
- float t, noteam, distance;
- noteam = ((self.team == 0) || !teamplay);
+ int t;
+ float distance;
+ noref bool noteam = ((self.team == 0) || !teamplay);
if (autocvar_bot_nofire)
return;