+++ /dev/null
-#include "roles.qh"
-
-#include "havocbot.qh"
-
-#include "../bot.qh"
-#include "../navigation.qh"
-
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void(entity this) havocbot_previous_role;
-.void(entity this) havocbot_role;
-
-void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius)
-{
- float rating, d, discard, friend_distance, enemy_distance;
- vector o;
- ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
-
- FOREACH_ENTITY_FLOAT(bot_pickup, true,
- {
- o = (it.absmin + it.absmax) * 0.5;
- friend_distance = 10000; enemy_distance = 10000;
- rating = 0;
-
- if(!it.solid || vdist(o - org, >, sradius) || (it == this.ignoregoal && time < this.ignoregoaltime) )
- continue;
-
- // Check if the item can be picked up safely
- if(it.classname == "droppedweapon")
- {
- traceline(o, o + '0 0 -1500', true, NULL);
-
- d = pointcontents(trace_endpos + '0 0 1');
- if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
- continue;
- if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
- continue;
- }
- else
- {
- // Ignore items under water
- traceline(it.origin + it.maxs, it.origin + it.maxs, MOVE_NORMAL, it);
- if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
- continue;
- }
-
- if(teamplay)
- {
- discard = false;
-
- entity picker = it;
- FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
- {
- d = vlen(it.origin - o); // distance between player and item
-
- if ( it.team == this.team )
- {
- if ( !IS_REAL_CLIENT(it) || discard )
- continue;
-
- if( d > friend_distance)
- continue;
-
- friend_distance = d;
-
- discard = true;
-
- if( picker.health && it.health > this.health )
- continue;
-
- if( picker.armorvalue && it.armorvalue > this.armorvalue)
- continue;
-
- if( picker.weapons )
- if( picker.weapons & ~it.weapons )
- continue;
-
- if (picker.ammo_shells && it.ammo_shells > this.ammo_shells)
- continue;
-
- if (picker.ammo_nails && it.ammo_nails > this.ammo_nails)
- continue;
-
- if (picker.ammo_rockets && it.ammo_rockets > this.ammo_rockets)
- continue;
-
- if (picker.ammo_cells && it.ammo_cells > this.ammo_cells)
- continue;
-
- if (picker.ammo_plasma && it.ammo_plasma > this.ammo_plasma)
- continue;
-
- discard = false;
- }
- else
- {
- // If enemy only track distances
- // TODO: track only if visible ?
- if( d < enemy_distance )
- enemy_distance = d;
- }
- });
-
- // Rate the item only if no one needs it, or if an enemy is closer to it
- if ( (enemy_distance < friend_distance && vdist(o - org, <, enemy_distance)) ||
- (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
- rating = it.bot_pickupevalfunc(this, it);
-
- }
- else
- rating = it.bot_pickupevalfunc(this, it);
-
- if(rating > 0)
- navigation_routerating(this, it, rating * ratingscale, 2000);
- });
-}
-
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
-{
- FOREACH_ENTITY_CLASS("dom_controlpoint", vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius),
- {
- if(it.cnt > -1) // this is just being fought
- navigation_routerating(this, it, ratingscale, 5000);
- else if(it.goalentity.cnt == 0) // unclaimed
- navigation_routerating(this, it, ratingscale * 0.5, 5000);
- else if(it.goalentity.team != this.team) // other team's point
- navigation_routerating(this, it, ratingscale * 0.2, 5000);
- });
-}
-
-void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius)
-{
- if (autocvar_bot_nofire)
- return;
-
- // don't chase players if we're under water
- if(this.waterlevel>WATERLEVEL_WETFEET)
- return;
-
- int t;
-
- FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(this, it), LAMBDA(
- // TODO: Merge this logic with the bot_shouldattack function
- if(vdist(it.origin - org, <, 100) || vdist(it.origin - org, >, sradius))
- continue;
-
- // rate only visible enemies
- /*
- traceline(this.origin + this.view_ofs, it.origin, MOVE_NOMONSTERS, this);
- if (trace_fraction < 1 || trace_ent != it)
- continue;
- */
-
- if((it.flags & FL_INWATER) || (it.flags & FL_PARTIALGROUND))
- continue;
-
- // not falling
- if((IS_ONGROUND(it)) == 0)
- {
- traceline(it.origin, it.origin + '0 0 -1500', true, NULL);
- t = pointcontents(trace_endpos + '0 0 1');
- if(t != CONTENT_SOLID )
- if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
- continue;
- if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
- continue;
- }
-
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itthis
- // adding a player as a goal seems to be quite dangerous, especially on space maps
- // remove hack in navigation_poptouchedgoals() after performing this change
-
- t = (this.health + this.armorvalue ) / (it.health + it.armorvalue );
- navigation_routerating(this, it, t * ratingscale, 2000);
- ));
-}
-
-// legacy bot role for standard gamemodes
-// go to best items
-void havocbot_role_generic(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (this.bot_strategytime < time)
- {
- this.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start(this);
- havocbot_goalrating_items(this, 10000, this.origin, 10000);
- havocbot_goalrating_enemyplayers(this, 20000, this.origin, 10000);
- //havocbot_goalrating_waypoints(1, this.origin, 1000);
- navigation_goalrating_end(this);
- }
-}
-
-void havocbot_chooserole_generic(entity this)
-{
- this.havocbot_role = havocbot_role_generic;
-}
-
-void havocbot_chooserole(entity this)
-{
- LOG_TRACE("choosing a role...\n");
- this.bot_strategytime = 0;
- if(!MUTATOR_CALLHOOK(HavocBot_ChooseRole, this))
- havocbot_chooserole_generic(this);
-}