]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/roles.qc
Bots: define the API boundaries
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / roles.qc
diff --git a/qcsrc/server/bot/havocbot/roles.qc b/qcsrc/server/bot/havocbot/roles.qc
deleted file mode 100644 (file)
index 037968f..0000000
+++ /dev/null
@@ -1,247 +0,0 @@
-#include "../../_all.qh"
-
-#include "havocbot.qh"
-#include "role_keyhunt.qh"
-
-#include "../bot.qh"
-#include "../navigation.qh"
-
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void() havocbot_previous_role;
-.void() havocbot_role;
-
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-       entity head;
-       entity player;
-       float rating, d, discard, distance, friend_distance, enemy_distance;
-       vector o;
-       ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
-       head = findchainfloat(bot_pickup, true);
-
-       while (head)
-       {
-               o = (head.absmin + head.absmax) * 0.5;
-               distance = vlen(o - org);
-               friend_distance = 10000; enemy_distance = 10000;
-               rating = 0;
-
-               if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
-               {
-                       head = head.chain;
-                       continue;
-               }
-
-               // Check if the item can be picked up safely
-               if(head.classname == "droppedweapon")
-               {
-                       traceline(o, o + '0 0 -1500', true, world);
-
-                       d = pointcontents(trace_endpos + '0 0 1');
-                       if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
-                       {
-                               head = head.chain;
-                               continue;
-                       }
-                       if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
-                       {
-                               head = head.chain;
-                               continue;
-                       }
-               }
-               else
-               {
-                       // Ignore items under water
-                       traceline(head.origin + head.maxs, head.origin + head.maxs, MOVE_NORMAL, head);
-                       if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
-                       {
-                               head = head.chain;
-                               continue;
-                       }
-               }
-
-               if(teamplay)
-               {
-                       discard = false;
-
-                       FOR_EACH_PLAYER(player)
-                       {
-
-                               if ( self == player || player.deadflag )
-                                       continue;
-
-                               d = vlen(player.origin - o); // distance between player and item
-
-                               if ( player.team == self.team )
-                               {
-                                       if ( !IS_REAL_CLIENT(player) || discard )
-                                               continue;
-
-                                       if( d > friend_distance)
-                                               continue;
-
-                                       friend_distance = d;
-
-                                       discard = true;
-
-                                       if( head.health && player.health > self.health )
-                                               continue;
-
-                                       if( head.armorvalue && player.armorvalue > self.armorvalue)
-                                               continue;
-
-                                       if( head.weapons )
-                                       if( head.weapons & ~player.weapons )
-                                               continue;
-
-                                       if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
-                                               continue;
-
-                                       if (head.ammo_nails && player.ammo_nails > self.ammo_nails)
-                                               continue;
-
-                                       if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
-                                               continue;
-
-                                       if (head.ammo_cells && player.ammo_cells > self.ammo_cells)
-                                               continue;
-
-                                       if (head.ammo_plasma && player.ammo_plasma > self.ammo_plasma)
-                                               continue;
-
-                                       discard = false;
-                               }
-                               else
-                               {
-                                       // If enemy only track distances
-                                       // TODO: track only if visible ?
-                                       if( d < enemy_distance )
-                                               enemy_distance = d;
-                               }
-                       }
-
-                       // Rate the item only if no one needs it, or if an enemy is closer to it
-                       if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
-                               (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
-                               rating = head.bot_pickupevalfunc(self, head);
-
-               }
-               else
-                       rating = head.bot_pickupevalfunc(self, head);
-
-               if(rating > 0)
-                       navigation_routerating(head, rating * ratingscale, 2000);
-               head = head.chain;
-       }
-}
-
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-       entity head;
-       head = findchain(classname, "dom_controlpoint");
-       while (head)
-       {
-               if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
-               {
-                       if(head.cnt > -1) // this is just being fought for
-                               navigation_routerating(head, ratingscale, 5000);
-                       else if(head.goalentity.cnt == 0) // unclaimed point
-                               navigation_routerating(head, ratingscale * 0.5, 5000);
-                       else if(head.goalentity.team != self.team) // other team's point
-                               navigation_routerating(head, ratingscale * 0.2, 5000);
-               }
-               head = head.chain;
-       }
-}
-
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
-       entity head;
-       int t;
-       float distance;
-       noref bool noteam = ((self.team == 0) || !teamplay);
-
-       if (autocvar_bot_nofire)
-               return;
-
-       // don't chase players if we're under water
-       if(self.waterlevel>WATERLEVEL_WETFEET)
-               return;
-
-       FOR_EACH_PLAYER(head)
-       {
-               // TODO: Merge this logic with the bot_shouldattack function
-               if(bot_shouldattack(head))
-               {
-                       distance = vlen(head.origin - org);
-                       if (distance < 100 || distance > sradius)
-                               continue;
-
-                       // rate only visible enemies
-                       /*
-                       traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
-                       if (trace_fraction < 1 || trace_ent != head)
-                               continue;
-                       */
-
-                       if((head.flags & FL_INWATER) || (head.flags & FL_PARTIALGROUND))
-                               continue;
-
-                       // not falling
-                       if((head.flags & FL_ONGROUND) == 0)
-                       {
-                               traceline(head.origin, head.origin + '0 0 -1500', true, world);
-                               t = pointcontents(trace_endpos + '0 0 1');
-                               if( t != CONTENT_SOLID )
-                               if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
-                                       continue;
-                               if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
-                                       continue;
-                       }
-
-                       // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
-                       //               adding a player as a goal seems to be quite dangerous, especially on space maps
-                       //               remove hack in navigation_poptouchedgoals() after performing this change
-
-                       t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
-                       navigation_routerating(head, t * ratingscale, 2000);
-               }
-       }
-}
-
-// legacy bot role for standard gamemodes
-// go to best items
-void havocbot_role_generic()
-{SELFPARAM();
-       if(self.deadflag != DEAD_NO)
-               return;
-
-       if (self.bot_strategytime < time)
-       {
-               self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
-               navigation_goalrating_start();
-               havocbot_goalrating_items(10000, self.origin, 10000);
-               havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
-               //havocbot_goalrating_waypoints(1, self.origin, 1000);
-               navigation_goalrating_end();
-       }
-}
-
-void havocbot_chooserole_generic()
-{SELFPARAM();
-       self.havocbot_role = havocbot_role_generic;
-}
-
-void havocbot_chooserole()
-{SELFPARAM();
-       LOG_TRACE("choosing a role...\n");
-       self.bot_strategytime = 0;
-       if (MUTATOR_CALLHOOK(HavocBot_ChooseRole, self))
-               return;
-       else if (g_keyhunt)
-               havocbot_chooserole_kh();
-       else
-               havocbot_chooserole_generic();
-}