+++ /dev/null
-#include "../../_all.qh"
-
-#include "havocbot.qh"
-#include "role_keyhunt.qh"
-
-#include "../bot.qh"
-#include "../navigation.qh"
-
-.float max_armorvalue;
-.float havocbot_role_timeout;
-
-.void() havocbot_previous_role;
-.void() havocbot_role;
-
-void havocbot_goalrating_items(float ratingscale, vector org, float sradius)
-{SELFPARAM();
- entity head;
- entity player;
- float rating, d, discard, distance, friend_distance, enemy_distance;
- vector o;
- ratingscale = ratingscale * 0.0001; // items are rated around 10000 already
- head = findchainfloat(bot_pickup, true);
-
- while (head)
- {
- o = (head.absmin + head.absmax) * 0.5;
- distance = vlen(o - org);
- friend_distance = 10000; enemy_distance = 10000;
- rating = 0;
-
- if(!head.solid || distance > sradius || (head == self.ignoregoal && time < self.ignoregoaltime) )
- {
- head = head.chain;
- continue;
- }
-
- // Check if the item can be picked up safely
- if(head.classname == "droppedweapon")
- {
- traceline(o, o + '0 0 -1500', true, world);
-
- d = pointcontents(trace_endpos + '0 0 1');
- if(d & CONTENT_WATER || d & CONTENT_SLIME || d & CONTENT_LAVA)
- {
- head = head.chain;
- continue;
- }
- if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
- {
- head = head.chain;
- continue;
- }
- }
- else
- {
- // Ignore items under water
- traceline(head.origin + head.maxs, head.origin + head.maxs, MOVE_NORMAL, head);
- if(trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
- {
- head = head.chain;
- continue;
- }
- }
-
- if(teamplay)
- {
- discard = false;
-
- FOR_EACH_PLAYER(player)
- {
-
- if ( self == player || player.deadflag )
- continue;
-
- d = vlen(player.origin - o); // distance between player and item
-
- if ( player.team == self.team )
- {
- if ( !IS_REAL_CLIENT(player) || discard )
- continue;
-
- if( d > friend_distance)
- continue;
-
- friend_distance = d;
-
- discard = true;
-
- if( head.health && player.health > self.health )
- continue;
-
- if( head.armorvalue && player.armorvalue > self.armorvalue)
- continue;
-
- if( head.weapons )
- if( head.weapons & ~player.weapons )
- continue;
-
- if (head.ammo_shells && player.ammo_shells > self.ammo_shells)
- continue;
-
- if (head.ammo_nails && player.ammo_nails > self.ammo_nails)
- continue;
-
- if (head.ammo_rockets && player.ammo_rockets > self.ammo_rockets)
- continue;
-
- if (head.ammo_cells && player.ammo_cells > self.ammo_cells)
- continue;
-
- if (head.ammo_plasma && player.ammo_plasma > self.ammo_plasma)
- continue;
-
- discard = false;
- }
- else
- {
- // If enemy only track distances
- // TODO: track only if visible ?
- if( d < enemy_distance )
- enemy_distance = d;
- }
- }
-
- // Rate the item only if no one needs it, or if an enemy is closer to it
- if ( (enemy_distance < friend_distance && distance < enemy_distance) ||
- (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius ) || !discard )
- rating = head.bot_pickupevalfunc(self, head);
-
- }
- else
- rating = head.bot_pickupevalfunc(self, head);
-
- if(rating > 0)
- navigation_routerating(head, rating * ratingscale, 2000);
- head = head.chain;
- }
-}
-
-void havocbot_goalrating_controlpoints(float ratingscale, vector org, float sradius)
-{SELFPARAM();
- entity head;
- head = findchain(classname, "dom_controlpoint");
- while (head)
- {
- if (vlen(( ( head.absmin + head.absmax ) * 0.5 ) - org) < sradius)
- {
- if(head.cnt > -1) // this is just being fought for
- navigation_routerating(head, ratingscale, 5000);
- else if(head.goalentity.cnt == 0) // unclaimed point
- navigation_routerating(head, ratingscale * 0.5, 5000);
- else if(head.goalentity.team != self.team) // other team's point
- navigation_routerating(head, ratingscale * 0.2, 5000);
- }
- head = head.chain;
- }
-}
-
-void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
-{SELFPARAM();
- entity head;
- int t;
- float distance;
- noref bool noteam = ((self.team == 0) || !teamplay);
-
- if (autocvar_bot_nofire)
- return;
-
- // don't chase players if we're under water
- if(self.waterlevel>WATERLEVEL_WETFEET)
- return;
-
- FOR_EACH_PLAYER(head)
- {
- // TODO: Merge this logic with the bot_shouldattack function
- if(bot_shouldattack(head))
- {
- distance = vlen(head.origin - org);
- if (distance < 100 || distance > sradius)
- continue;
-
- // rate only visible enemies
- /*
- traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
- if (trace_fraction < 1 || trace_ent != head)
- continue;
- */
-
- if((head.flags & FL_INWATER) || (head.flags & FL_PARTIALGROUND))
- continue;
-
- // not falling
- if((head.flags & FL_ONGROUND) == 0)
- {
- traceline(head.origin, head.origin + '0 0 -1500', true, world);
- t = pointcontents(trace_endpos + '0 0 1');
- if( t != CONTENT_SOLID )
- if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
- continue;
- if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
- continue;
- }
-
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
- // adding a player as a goal seems to be quite dangerous, especially on space maps
- // remove hack in navigation_poptouchedgoals() after performing this change
-
- t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
- navigation_routerating(head, t * ratingscale, 2000);
- }
- }
-}
-
-// legacy bot role for standard gamemodes
-// go to best items
-void havocbot_role_generic()
-{SELFPARAM();
- if(self.deadflag != DEAD_NO)
- return;
-
- if (self.bot_strategytime < time)
- {
- self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
- navigation_goalrating_start();
- havocbot_goalrating_items(10000, self.origin, 10000);
- havocbot_goalrating_enemyplayers(20000, self.origin, 10000);
- //havocbot_goalrating_waypoints(1, self.origin, 1000);
- navigation_goalrating_end();
- }
-}
-
-void havocbot_chooserole_generic()
-{SELFPARAM();
- self.havocbot_role = havocbot_role_generic;
-}
-
-void havocbot_chooserole()
-{SELFPARAM();
- LOG_TRACE("choosing a role...\n");
- self.bot_strategytime = 0;
- if (MUTATOR_CALLHOOK(HavocBot_ChooseRole, self))
- return;
- else if (g_keyhunt)
- havocbot_chooserole_kh();
- else
- havocbot_chooserole_generic();
-}