]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/bot/havocbot/havocbot.qc
Merge branch 'terencehill/radiobutton_fix' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / bot / havocbot / havocbot.qc
index dfb615d03715ecd4e3ee5f5b5fb2ea32a6c4b497..7a3ac0561af3c6ec66917479cad1b6a2ab1756de 100644 (file)
@@ -9,10 +9,12 @@
 
 #include "../../../common/constants.qh"
 
+#include "../../../common/triggers/trigger/jumppads.qh"
+
 #include "../../../warpzonelib/common.qh"
 
 void havocbot_ai()
-{
+{SELFPARAM();
        if(self.draggedby)
                return;
 
@@ -177,7 +179,7 @@ void havocbot_ai()
 }
 
 void havocbot_keyboard_movement(vector destorg)
-{
+{SELFPARAM();
        vector keyboard;
        float blend, maxspeed;
        float sk;
@@ -252,7 +254,7 @@ void havocbot_keyboard_movement(vector destorg)
 }
 
 void havocbot_bunnyhop(vector dir)
-{
+{SELFPARAM();
        float bunnyhopdistance;
        vector deviation;
        float maxspeed;
@@ -395,7 +397,7 @@ void havocbot_bunnyhop(vector dir)
 }
 
 void havocbot_movetogoal()
-{
+{SELFPARAM();
        vector destorg;
        vector diff;
        vector dir;
@@ -475,7 +477,7 @@ void havocbot_movetogoal()
 
                // Flying
                self.BUTTON_HOOK = true;
-               if(self.navigation_jetpack_point.z - PL_MAX_z + PL_MIN_z < self.origin.z)
+               if(self.navigation_jetpack_point.z - PL_MAX.z + PL_MIN.z < self.origin.z)
                {
                        self.movement_x = dir * v_forward * maxspeed;
                        self.movement_y = dir * v_right * maxspeed;
@@ -535,7 +537,7 @@ void havocbot_movetogoal()
                                threshold = maxspeed * 0.2;
                                if(sxy < threshold)
                                {
-                                       dprint("Warning: ", self.netname, " got stuck on a jumppad (velocity in xy is ", ftos(sxy), "), trying to get out of it now\n");
+                                       LOG_TRACE("Warning: ", self.netname, " got stuck on a jumppad (velocity in xy is ", ftos(sxy), "), trying to get out of it now\n");
                                        self.aistatus |= AI_STATUS_OUT_JUMPPAD;
                                }
                                return;
@@ -598,7 +600,7 @@ void havocbot_movetogoal()
                else if(self.health>WEP_CVAR(devastator, damage)*0.5)
                {
                        if(self.velocity.z < 0)
-                       if(client_hasweapon(self, WEP_DEVASTATOR, true, false))
+                       if(client_hasweapon(self, WEP_DEVASTATOR.m_id, true, false))
                        {
                                self.movement_x = maxspeed;
 
@@ -612,7 +614,7 @@ void havocbot_movetogoal()
                                        return;
                                }
 
-                               self.switchweapon = WEP_DEVASTATOR;
+                               self.switchweapon = WEP_DEVASTATOR.m_id;
                                self.v_angle_x = 90;
                                self.BUTTON_ATCK = true;
                                self.rocketjumptime = time + WEP_CVAR(devastator, detonatedelay);
@@ -786,7 +788,7 @@ void havocbot_movetogoal()
                                                if(tracebox_hits_trigger_hurt(dst_ahead, self.mins, self.maxs, trace_endpos))
                                                {
                                                        // Remove dangerous dynamic goals from stack
-                                                       dprint("bot ", self.netname, " avoided the goal ", self.goalcurrent.classname, " ", etos(self.goalcurrent), " because it led to a dangerous path; goal stack cleared\n");
+                                                       LOG_TRACE("bot ", self.netname, " avoided the goal ", self.goalcurrent.classname, " ", etos(self.goalcurrent), " because it led to a dangerous path; goal stack cleared\n");
                                                        navigation_clearroute();
                                                        return;
                                                }
@@ -852,7 +854,7 @@ void havocbot_movetogoal()
 }
 
 void havocbot_chooseenemy()
-{
+{SELFPARAM();
        entity head, best, head2;
        float rating, bestrating, i, hf;
        vector eye, v;
@@ -928,7 +930,7 @@ void havocbot_chooseenemy()
 
                // I want to do a second scan if no enemy was found or I don't have weapons
                // TODO: Perform the scan when using the rifle (requires changes on the rifle code)
-               if(best || self.weapons) // || self.weapon == WEP_RIFLE
+               if(best || self.weapons) // || self.weapon == WEP_RIFLE.m_id
                        break;
                if(i)
                        break;
@@ -947,7 +949,7 @@ void havocbot_chooseenemy()
 }
 
 float havocbot_chooseweapon_checkreload(int new_weapon)
-{
+{SELFPARAM();
        // bots under this skill cannot find unloaded weapons to reload idly when not in combat,
        // so skip this for them, or they'll never get to reload their weapons at all.
        // this also allows bots under this skill to be more stupid, and reload more often during combat :)
@@ -972,13 +974,13 @@ float havocbot_chooseweapon_checkreload(int new_weapon)
 }
 
 void havocbot_chooseweapon()
-{
+{SELFPARAM();
        int i;
 
        // ;)
        if(g_weaponarena_weapons == WEPSET_TUBA)
        {
-               self.switchweapon = WEP_TUBA;
+               self.switchweapon = WEP_TUBA.m_id;
                return;
        }
 
@@ -987,7 +989,7 @@ void havocbot_chooseweapon()
        {
                // If no weapon was chosen get the first available weapon
                if(self.weapon==0)
-               for(i = WEP_FIRST; i <= WEP_LAST; ++i) if(i != WEP_BLASTER)
+               for(i = WEP_FIRST; i <= WEP_LAST; ++i) if(i != WEP_BLASTER.m_id)
                {
                        if(client_hasweapon(self, i, true, false))
                        {
@@ -1074,7 +1076,7 @@ void havocbot_chooseweapon()
 }
 
 void havocbot_aim()
-{
+{SELFPARAM();
        vector selfvel, enemyvel;
 //     if(self.flags & FL_INWATER)
 //             return;
@@ -1096,7 +1098,7 @@ void havocbot_aim()
 }
 
 float havocbot_moveto_refresh_route()
-{
+{SELFPARAM();
        // Refresh path to goal if necessary
        entity wp;
        wp = self.havocbot_personal_waypoint;
@@ -1107,7 +1109,7 @@ float havocbot_moveto_refresh_route()
 }
 
 float havocbot_moveto(vector pos)
-{
+{SELFPARAM();
        entity wp;
 
        if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
@@ -1115,7 +1117,7 @@ float havocbot_moveto(vector pos)
                // Step 4: Move to waypoint
                if(self.havocbot_personal_waypoint==world)
                {
-                       dprint("Error: ", self.netname, " trying to walk to a non existent personal waypoint\n");
+                       LOG_TRACE("Error: ", self.netname, " trying to walk to a non existent personal waypoint\n");
                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_GOING;
                        return CMD_STATUS_ERROR;
                }
@@ -1126,7 +1128,7 @@ float havocbot_moveto(vector pos)
                        bot_strategytoken_taken = true;
                        if(havocbot_moveto_refresh_route())
                        {
-                               dprint(self.netname, " walking to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts)\n");
+                               LOG_TRACE(self.netname, " walking to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts)\n");
                                self.havocbot_personal_waypoint_searchtime = time + 10;
                                self.havocbot_personal_waypoint_failcounter = 0;
                        }
@@ -1136,13 +1138,13 @@ float havocbot_moveto(vector pos)
                                self.havocbot_personal_waypoint_searchtime = time + 2;
                                if(self.havocbot_personal_waypoint_failcounter >= 30)
                                {
-                                       dprint("Warning: can't walk to the personal waypoint located at ", vtos(self.havocbot_personal_waypoint.origin),"\n");
+                                       LOG_TRACE("Warning: can't walk to the personal waypoint located at ", vtos(self.havocbot_personal_waypoint.origin),"\n");
                                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_LINKING;
                                        remove(self.havocbot_personal_waypoint);
                                        return CMD_STATUS_ERROR;
                                }
                                else
-                                       dprint(self.netname, " can't walk to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts), trying later\n");
+                                       LOG_TRACE(self.netname, " can't walk to its personal waypoint (after ", ftos(self.havocbot_personal_waypoint_failcounter), " failed attempts), trying later\n");
                        }
                }
 
@@ -1160,7 +1162,7 @@ float havocbot_moveto(vector pos)
                if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_REACHED)
                {
                        // Step 5: Waypoint reached
-                       dprint(self.netname, "'s personal waypoint reached\n");
+                       LOG_TRACE(self.netname, "'s personal waypoint reached\n");
                        remove(self.havocbot_personal_waypoint);
                        self.aistatus &= ~AI_STATUS_WAYPOINT_PERSONAL_REACHED;
                        return CMD_STATUS_FINISHED;
@@ -1175,7 +1177,7 @@ float havocbot_moveto(vector pos)
                // Wait until it is linked
                if(!self.havocbot_personal_waypoint.wplinked)
                {
-                       dprint(self.netname, " waiting for personal waypoint to be linked\n");
+                       LOG_TRACE(self.netname, " waiting for personal waypoint to be linked\n");
                        return CMD_STATUS_EXECUTING;
                }
 
@@ -1184,7 +1186,7 @@ float havocbot_moveto(vector pos)
                self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_GOING;
 
                // Step 3: Route to waypoint
-               dprint(self.netname, " walking to its personal waypoint\n");
+               LOG_TRACE(self.netname, " walking to its personal waypoint\n");
 
                return CMD_STATUS_EXECUTING;
        }
@@ -1193,7 +1195,7 @@ float havocbot_moveto(vector pos)
        wp = waypoint_spawnpersonal(pos);
        if(wp==world)
        {
-               dprint("Error: Can't spawn personal waypoint at ",vtos(pos),"\n");
+               LOG_TRACE("Error: Can't spawn personal waypoint at ",vtos(pos),"\n");
                return CMD_STATUS_ERROR;
        }
 
@@ -1229,7 +1231,7 @@ float havocbot_resetgoal()
 }
 
 void havocbot_setupbot()
-{
+{SELFPARAM();
        self.bot_ai = havocbot_ai;
        self.cmd_moveto = havocbot_moveto;
        self.cmd_resetgoal = havocbot_resetgoal;
@@ -1238,7 +1240,7 @@ void havocbot_setupbot()
 }
 
 vector havocbot_dodge()
-{
+{SELFPARAM();
        // LordHavoc: disabled because this is too expensive
        return '0 0 0';
 #if 0