// Flying
self.BUTTON_HOOK = true;
- if(self.navigation_jetpack_point.z - PL_MAX_z + PL_MIN_z < self.origin.z)
+ if(self.navigation_jetpack_point.z - PL_MAX.z + PL_MIN.z < self.origin.z)
{
self.movement_x = dir * v_forward * maxspeed;
self.movement_y = dir * v_right * maxspeed;