float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
float autocvar_g_chat_tellprivacy;
-float autocvar_g_ctf_allow_vehicle_carry;
-float autocvar_g_ctf_allow_vehicle_touch;
-float autocvar_g_ctf_allow_monster_touch;
-float autocvar_g_ctf_throw;
+bool autocvar_g_ctf_allow_vehicle_carry;
+bool autocvar_g_ctf_allow_vehicle_touch;
+bool autocvar_g_ctf_allow_monster_touch;
+bool autocvar_g_ctf_throw;
float autocvar_g_ctf_throw_angle_max;
float autocvar_g_ctf_throw_angle_min;
-float autocvar_g_ctf_throw_punish_count;
+int autocvar_g_ctf_throw_punish_count;
float autocvar_g_ctf_throw_punish_delay;
float autocvar_g_ctf_throw_punish_time;
float autocvar_g_ctf_throw_strengthmultiplier;
float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
+bool autocvar_g_ctf_oneflag_reverse;
float autocvar_g_ctf_portalteleport;
-float autocvar_g_ctf_pass;
+bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_arc_max;
float autocvar_g_ctf_pass_directional_max;
float autocvar_g_ctf_pass_turnrate;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
-float autocvar_g_ctf_dynamiclights;
+bool autocvar_g_ctf_dynamiclights;
string autocvar_g_ctf_flag_blue_model;
-float autocvar_g_ctf_flag_blue_skin;
+int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-float autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
-float autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_glowtrails;
+int autocvar_g_ctf_flag_health;
+string autocvar_g_ctf_flag_neutral_model;
+int autocvar_g_ctf_flag_neutral_skin;
+string autocvar_g_ctf_flag_pink_model;
+int autocvar_g_ctf_flag_pink_skin;
string autocvar_g_ctf_flag_red_model;
-float autocvar_g_ctf_flag_red_skin;
+int autocvar_g_ctf_flag_red_skin;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
float autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
+string autocvar_g_ctf_flag_yellow_model;
+int autocvar_g_ctf_flag_yellow_skin;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
float autocvar_g_ctf_flagcarrier_selfdamagefactor;
float autocvar_g_ctf_flagcarrier_damagefactor;
float autocvar_g_ctf_flagcarrier_forcefactor;
//float autocvar_g_ctf_flagcarrier_waypointforenemy_spotting;
-float autocvar_g_ctf_fullbrightflags;
-float autocvar_g_ctf_ignore_frags;
-float autocvar_g_ctf_score_capture;
-float autocvar_g_ctf_score_capture_assist;
-float autocvar_g_ctf_score_kill;
-float autocvar_g_ctf_score_penalty_drop;
+bool autocvar_g_ctf_fullbrightflags;
+bool autocvar_g_ctf_ignore_frags;
+int autocvar_g_ctf_score_capture;
+int autocvar_g_ctf_score_capture_assist;
+int autocvar_g_ctf_score_kill;
+int autocvar_g_ctf_score_penalty_drop;
//float autocvar_g_ctf_score_penalty_suicidedrop;
-float autocvar_g_ctf_score_penalty_returned;
-float autocvar_g_ctf_score_pickup_base;
-float autocvar_g_ctf_score_pickup_dropped_early;
-float autocvar_g_ctf_score_pickup_dropped_late;
-float autocvar_g_ctf_score_return;
+int autocvar_g_ctf_score_penalty_returned;
+int autocvar_g_ctf_score_pickup_base;
+int autocvar_g_ctf_score_pickup_dropped_early;
+int autocvar_g_ctf_score_pickup_dropped_late;
+int autocvar_g_ctf_score_return;
float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
-float autocvar_g_ctf_stalemate;
-float autocvar_g_ctf_stalemate_endcondition;
+bool autocvar_g_ctf_stalemate;
+int autocvar_g_ctf_stalemate_endcondition;
float autocvar_g_ctf_stalemate_time;
-float autocvar_g_ctf_reverse;
+bool autocvar_g_ctf_reverse;
float autocvar_g_ctf_dropped_capture_delay;
float autocvar_g_ctf_dropped_capture_radius;
float autocvar_g_cts_finish_kill_delay;