float autocvar_g_ballistics_density_corpse;
float autocvar_g_ballistics_density_player;
float autocvar_g_ballistics_mindistance;
-bool autocvar_g_ballistics_penetrate_clips;
+bool autocvar_g_ballistics_penetrate_clips = true;
+float autocvar_g_ballistics_solidpenetration_exponent = 0.25;
float autocvar_g_ban_default_bantime;
float autocvar_g_ban_default_masksize;
float autocvar_g_ban_sync_interval;
bool autocvar_g_maplist_votable_suggestions;
bool autocvar_g_maplist_votable_suggestions_override_mostrecent;
float autocvar_g_maplist_votable_timeout;
+bool autocvar_g_maplist_ignore_sizes;
+bool autocvar_g_maplist_sizes_count_bots = true;
int autocvar_g_maxplayers;
float autocvar_g_maxplayers_spectator_blocktime;
float autocvar_g_maxpushtime;
int autocvar_g_pickup_items;
float autocvar_g_player_alpha;
float autocvar_g_player_brightness;
+float autocvar_g_player_damageforcescale = 2;
bool autocvar_g_playerclip_collisions;
int autocvar_g_powerups;
int autocvar_g_projectiles_damage;
int autocvar_leadlimit_override;
int autocvar_minplayers;
int autocvar_minplayers_per_team;
-int autocvar_name_maxlength;
string autocvar_nextmap;
string autocvar_quit_and_redirect;
float autocvar_quit_and_redirect_timer;
float autocvar_sv_maxairspeed;
float autocvar_sv_maxspeed;
string autocvar_sv_motd;
+int autocvar_sv_name_maxlength = 64;
bool autocvar_sv_precacheplayermodels;
bool autocvar_sv_q3acompat_machineshotgunswap;
bool autocvar_sv_servermodelsonly;