int autocvar_g_monsters_score_spawned;
bool autocvar_g_monsters_typefrag;
bool autocvar_g_monsters_owners;
+bool autocvar_g_monsters_playerclip_collisions;
float autocvar_g_monsters_miniboss_chance;
float autocvar_g_monsters_miniboss_healthboost;
float autocvar_g_monsters_drop_time;