float autocvar_g_balance_grapplehook_speed_pull;
float autocvar_g_balance_grapplehook_stretch;
float autocvar_g_balance_grapplehook_damagedbycontents;
+float autocvar_g_balance_grapplehook_refire;
float autocvar_g_balance_health_limit;
float autocvar_g_balance_health_regen;
float autocvar_g_balance_health_regenlinear;
float autocvar_g_physical_items_reset;
float autocvar_g_monsters;
float autocvar_g_monsters_edit;
+float autocvar_g_monsters_sounds;
float autocvar_g_monsters_think_delay;
float autocvar_g_monsters_max;
float autocvar_g_monsters_max_perplayer;
float autocvar_g_touchexplode_edgedamage;
float autocvar_g_touchexplode_force;
float autocvar_g_invasion_round_timelimit;
-#define autocvar_g_invasion_round_limit cvar("g_invasion_round_limit")
+float autocvar_g_invasion_teams;
+float autocvar_g_invasion_team_spawns;
+float autocvar_g_invasion_spawnpoint_spawn_delay;
+#define autocvar_g_invasion_point_limit cvar("g_invasion_point_limit")
float autocvar_g_invasion_warmup;
float autocvar_g_invasion_monster_count;
float autocvar_g_invasion_zombies_only;