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Delete the "attic" folder-- we have git history for a reason, no need for
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / runematch.qc
diff --git a/qcsrc/server/attic/runematch.qc b/qcsrc/server/attic/runematch.qc
deleted file mode 100644 (file)
index 1b6cc5d..0000000
+++ /dev/null
@@ -1,604 +0,0 @@
-float rune_numspawns;
-
-float  RUNE_FIRST      = 1;
-float  RUNE_STRENGTH   = 1;
-float  RUNE_DEFENSE    = 2;
-float  RUNE_REGEN      = 4;
-float  RUNE_SPEED      = 8;
-float  RUNE_VAMPIRE    = 16;
-float  RUNE_LAST       = 16;
-
-float  CURSE_FIRST     = 8192;
-float  CURSE_WEAK      = 8192;
-float  CURSE_VULNER    = 16384;
-float  CURSE_VENOM     = 32768;
-float  CURSE_SLOW      = 65536;
-float  CURSE_EMPATHY   = 131072;
-float  CURSE_LAST      = 131072;
-
-float RUNE_COUNT = 5;
-
-/* rune ideas:
-
-       Doom/Death
-       Rune: When you damage enemies, you have a slight chance of instant-killing them (porportional to damage dealt / their health)
-       Curse: When you are damaged, you have a chance of being instant-killed
-
-       Vengence/Slothful
-       Rune: The lower your health below 100, the more damage you deal (does not decrease your damage if you're above 100)
-       Curse: The higher your health (up to 100), the less damage you deal (at 100 hp deal 1/5th damage)
-
-*/
-
-/*QUAKED spawnfunc_runematch_spawn_point (1 0 0) (-16 -16 -24) (16 16 24)
-spawn point for runes in runematch
-*/
-
-void spawnfunc_runematch_spawn_point()
-{
-       if(!g_runematch || !autocvar_g_runematch_fixedspawns)
-       {
-               remove(self);
-               return;
-       }
-
-       setsize(self, '0 0 -35', '0 0 0');
-       droptofloor();
-       ++rune_numspawns;
-}
-
-// only used if using rune spawns at all
-entity rune_find_spawnpoint()
-{
-       entity e;
-
-       if(rune_numspawns < RUNE_COUNT)
-               return world;
-
-       RandomSelection_Init();
-
-       for(e = world; (e = find(e, classname, "runematch_spawn_point")); )
-               if(e.owner == world)
-                       RandomSelection_Add(e, 0, string_null, e.cnt, 0);
-
-       return RandomSelection_chosen_ent;
-}
-
-float rune_spawn_somewhere(entity e)
-{
-       entity spot;
-       spot = rune_find_spawnpoint();
-       if(spot)
-       {
-               spot.owner = e;
-               setorigin(e, spot.origin);
-
-               e.owner = spot;
-               spot.owner = e;
-
-               return TRUE;
-       }
-       else
-       {
-               if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
-               {
-                       // great
-                       makevectors(self.angles),
-                       self.velocity = v_forward * 250;
-                       self.angles = '0 0 0';
-                       return TRUE;
-               }
-               else
-               {
-                       // sorry, can't spawn, better luck next frame
-                       return FALSE;
-               }
-       }
-}
-
-void rune_unmark_spot(entity e)
-{
-       if(e.owner.classname == "runematch_spawn_point")
-       {
-               e.owner.owner = world;
-               e.owner = world;
-       }
-}
-
-string RuneName(float r)
-{
-       if(r == RUNE_STRENGTH)
-               return "^1Strength^7";
-       if(r == RUNE_DEFENSE)
-               return "^4Defense^7";
-       if(r == RUNE_REGEN)
-               return "^2Vitality^7";
-       if(r == RUNE_SPEED)
-               return "^3Speed^7";
-       if(r == RUNE_VAMPIRE)
-               return "^6Vampire^7";
-
-       if(r == CURSE_WEAK)
-               return "^1Weakness^7";
-       if(r == CURSE_VULNER)
-               return "^4Vulnerability^7";
-       if(r == CURSE_VENOM)
-               return "^2Venom^7";
-       if(r == CURSE_SLOW)
-               return "^3Slow^7";
-       if(r == CURSE_EMPATHY)
-               return "^6Empathy^7";
-       return strcat("^8[unnamed", ftos(r), "]^7");
-}
-
-vector RuneColormod(float r)
-{
-       vector _color = '255 0 255';
-
-       if(r == RUNE_STRENGTH)
-               _color = '255 0 0';
-       if(r == RUNE_DEFENSE)
-               _color = '0 0 255';//'0 102 255';//
-       if(r == RUNE_REGEN)
-               _color = '0 204 0';//'0 255 0';
-       if(r == RUNE_SPEED)
-               _color = 0.35*'185 185 0';//255 230 0';//'255 255 0';
-       if(r == RUNE_VAMPIRE)
-               _color = '64 0 128';//'108 0 217';//'128 0 255';//'179 0 204';//
-
-       if(r == CURSE_WEAK)
-               _color = '255 0 0';
-       if(r == CURSE_VULNER)
-               _color = '0 0 255';//'0 102 255';//
-       if(r == CURSE_VENOM)
-               _color = '0 204 0';//'0 255 0';
-       if(r == CURSE_SLOW)
-               _color = 0.5*'185 185 0';//'255 255 0';
-       if(r == CURSE_EMPATHY)
-               _color = '179 0 204';//'128 0 255';
-
-       return _color * (1 / 255) * autocvar_g_runematch_rune_color_strength;
-}
-
-void rune_respawn();
-
-void RuneCarriedThink()
-{
-       float rcount, rnum;
-       vector ang = '0 0 0';
-       entity rune;
-
-       if(!IS_PLAYER(self.owner) || time < game_starttime)
-       {
-               rune_respawn();
-               return;
-       }
-
-       self.nextthink = time + 0.1;
-
-       // count runes my owner holds
-       rcount = 0;
-       rune = find(world, classname, "rune");
-       rnum = -1;
-       while(rune)
-       {
-               if(rune.owner == self.owner)
-                       rcount = rcount + 1;
-               if(rune == self)
-                       rnum = rcount;
-               rune = find(rune, classname, "rune");
-       }
-
-       ang_y = rnum*(360 / rcount) + mod(time, 360)*45;//180;
-
-       makevectors(ang);
-
-       setorigin(self, v_forward*32);
-}
-
-void rune_touch()
-{
-       if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
-       {
-               self.think = rune_respawn;
-               self.nextthink = time;
-               return;
-       }
-
-       if(!IS_PLAYER(other) || other.health < 1)
-               return;
-       if(self.wait > time)
-               return; // "notouch" time isn't finished
-
-       // detach from the spawn point you're on
-       rune_unmark_spot(self);
-
-       self.owner = other;
-       self.enemy.owner = other;
-       setattachment(self, other, "");
-
-       other.runes = other.runes | self.runes | self.enemy.runes;
-
-       //self.think = func_null;
-       //self.nextthink = 0;
-       self.think = RuneCarriedThink;
-       self.nextthink = time;
-       self.touch = func_null;
-
-       self.solid = SOLID_NOT;
-       setorigin(self, self.origin);
-
-       //sprint(other, strcat("^3You have picked up ",
-       //      RuneName(self.runes & (RUNE_LAST*2-1)), " and "));
-       //sprint(other, strcat(RuneName(self.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n"));
-
-       bprint("^3", other.netname, "^7 has picked up ",
-               RuneName(self.runes & (RUNE_LAST*2-1)), "^7 and ");
-       bprint(RuneName(self.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n");
-}
-
-void rune_respawn()
-{
-       rune_unmark_spot(self);
-       if(rune_spawn_somewhere(self))
-       {
-               self.solid = SOLID_TRIGGER;
-               self.touch = rune_touch;
-               self.think = rune_respawn;
-               self.nextthink = time + autocvar_g_runematch_shuffletime;//30 + random()*5; // fixme: cvar
-       }
-       else
-       {
-               // try again later
-               self.think = rune_respawn;
-               self.nextthink = time;
-       }
-}
-
-entity FindRune(entity own, string clname, float r)
-{
-       entity rune;
-       float _count, c;
-
-       c = _count = 0;
-       rune = world;
-
-       do
-       {
-               rune = find(rune, classname, clname);
-               if(!rune)
-                       rune = find(rune, classname, clname);
-               if(!rune)
-                       break;
-               if(rune.owner == own)
-               {
-                       _count = _count + 1;
-                       if(_count >= r)
-                               return rune;
-                       if(r <= 1)
-                               return rune;
-               }
-               c = c + 1;
-       }while(c < 30);
-       return world;
-}
-
-
-void DropRune(entity pl, entity e)
-{
-       //entity pl;
-
-       //pl = e.owner;
-       // detach from player
-       setattachment(e, world, "");
-       e.owner = world;
-       e.enemy.owner = world;
-       // don't instantly touch player again
-       e.wait = time + 1; // "notouch" time
-       e.movetype = MOVETYPE_TOSS;
-       e.solid = SOLID_TRIGGER;
-       // reposition itself if not picked up soon
-       e.think = rune_respawn;
-       e.nextthink = time + autocvar_g_runematch_respawntime;//15 + random()*5; // fixme: cvar
-       e.touch = rune_touch;
-
-       pl.runes = pl.runes - (pl.runes & (e.runes | e.enemy.runes));
-
-       // toss from player
-       setorigin(e, pl.origin + '0 0 10');
-       e.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
-
-
-       bprint("^3", pl.netname, "^7 has lost ",
-               RuneName(e.runes & (RUNE_LAST*2-1)), "^7 and ");
-       bprint(RuneName(e.enemy.runes & (CURSE_WEAK | CURSE_VULNER | CURSE_VENOM | CURSE_SLOW | CURSE_EMPATHY)), "\n");
-}
-
-float RuneMatchesCurse(float r, float c)
-{
-       float cr;
-       if(r & RUNE_STRENGTH)
-               cr = CURSE_WEAK;
-       else if(r & RUNE_DEFENSE)
-               cr = CURSE_VULNER;
-       else if(r & RUNE_REGEN)
-               cr = CURSE_VENOM;
-       else if(r & RUNE_SPEED)
-               cr = CURSE_SLOW;
-       else if(r & RUNE_VAMPIRE)
-               cr = CURSE_EMPATHY;
-       else return FALSE; // fixme: error?
-
-       if(c & cr)
-               return TRUE;
-       return FALSE;
-}
-
-// player died, drop runes
-// each rune should pair up with a random curse and then be tossed from the player
-void DropAllRunes(entity pl)
-{
-       entity rune, curse;
-       float rcount, ccount, r, c, rand, prevent_same, numtodrop, tries;
-
-       entity curse1, rune1, curse2, rune2;
-
-       rcount = ccount = r = c = 0;
-       rune = find(world, classname, "rune");
-       while(rune)
-       {
-               if(rune.owner == pl)
-                       rcount = rcount + 1;
-               rune = find(rune, classname, "rune");
-       }
-       curse = find(world, classname, "curse");
-       while(curse)
-       {
-               if(curse.owner == pl)
-                       ccount = ccount + 1;
-               curse = find(curse, classname, "curse");
-       }
-
-       numtodrop = autocvar_g_runematch_drop_runes_max;
-       prevent_same = !autocvar_g_runematch_allow_same;
-
-       do
-       {
-               rune = find(rune, classname, "rune");
-               if(!rune)
-                       break;
-               if(rune.owner != pl)
-                       continue;
-
-
-               // find a random curse
-               tries = 15;
-               if(ccount > 1 && prevent_same)
-               {
-                       // avoid pairing runes and curses that match each other
-                       do{
-                               rand = floor(random()*ccount) + 1;
-                               curse = FindRune(pl, "curse", rand);
-                               tries = tries - 1;
-                       }while(RuneMatchesCurse(rune.runes, curse.runes) && tries > 0);
-                       if(tries <= 0)
-                       {
-                               bprint("warning: couldn't prevent same rune\n");
-                       }
-               }
-               else
-               {
-                               rand = floor(random()*ccount) + 1;
-                               curse = FindRune(pl, "curse", rand);
-               }
-
-               if(!curse)
-                       error("Couldn't fine curse to bind rune to\n");
-
-               // pair rune and curse
-
-               rune1 = rune;
-               curse1 = curse;
-               rune2 = curse1.enemy;
-               curse2 = rune1.enemy;
-
-               if(rune1 != rune2) // not already attached to each other
-               {
-                       rune1.enemy = curse1;
-                       curse1.enemy = rune1;
-                       setattachment(curse1, rune1, "");
-                       rune2.enemy = curse2;
-                       curse2.enemy = rune2;
-                       setattachment(curse2, rune2, "");
-                       //DropRune(pl, rune2);
-                       //ccount = ccount - 1;
-                       //rcount = rcount - 1;
-               }
-               DropRune(pl, rune1);
-
-               if(numtodrop <=0)
-               {
-                       rune1.think = rune_respawn;
-                       rune1.nextthink = time;
-               }
-
-               numtodrop = numtodrop - 1;
-
-               ccount = ccount - 1;
-               rcount = rcount - 1;
-
-       }while(rune);
-}
-
-void rune_reset()
-{
-       if(self.owner)
-               if(self.owner.classname != "runematch_spawn_point")
-                       DropAllRunes(self.owner);
-       rune_respawn();
-}
-
-void spawn_runes()
-{
-       float rn, cs, runes_used, curses_used, prevent_same, numrunes;
-       entity e;
-
-       if(self)
-               remove(self);
-
-       // fixme: instead of placing them all now, why not
-       // simply create them all and let them call rune_respawn() as their think?
-
-       runes_used  = 0;
-       curses_used = 0;
-
-       prevent_same = !autocvar_g_runematch_allow_same;
-       numrunes = RUNE_COUNT;
-
-       while(numrunes > 0)
-       {
-               RandomSelection_Init();
-               for(rn = RUNE_FIRST; rn <= RUNE_LAST; rn *= 2)
-                       if not(runes_used & rn)
-                               RandomSelection_Add(world, rn, string_null, 1, 1);
-               rn = RandomSelection_chosen_float;
-
-               RandomSelection_Init();
-               for(cs = CURSE_FIRST; cs <= CURSE_LAST; cs *= 2)
-                       if not(curses_used & cs)
-                               if not(prevent_same && cs == RuneMatchesCurse(rn, cs))
-                                       RandomSelection_Add(world, cs, string_null, 1, 1);
-               cs = RandomSelection_chosen_float;
-
-               if(!rn || !cs)
-                       error("No rune/curse left");
-
-               runes_used |= rn;
-               curses_used |= cs;
-
-               e = spawn();
-               e.runes = rn;
-               e.classname = "rune";
-               e.touch = rune_touch;
-               e.think = rune_respawn;
-               e.nextthink = time;
-               e.movetype = MOVETYPE_TOSS;
-               e.solid = SOLID_TRIGGER;
-               e.flags = FL_ITEM;
-               e.reset = rune_reset;
-               setmodel(e, "models/runematch/rune.mdl"); // precision set below
-               setsize(e, '0 0 -35', '0 0 0');
-
-               e.enemy = spawn();
-               e.enemy.enemy = e;
-               e.enemy.classname = "curse";
-               e.enemy.runes = cs;
-               //e.enemy.avelocity = '300 500 200';
-               setmodel(e.enemy, "models/runematch/curse.mdl"); // precision set below
-               setorigin(e, '0 0 0');
-               setattachment(e.enemy, e, "");
-
-               e.colormod = RuneColormod(rn);
-               e.enemy.colormod = RuneColormod(cs);
-
-               e.alpha = e.enemy.alpha = autocvar_g_runematch_rune_alpha;//0.78;
-               e.effects = e.enemy.effects = autocvar_g_runematch_rune_effects | EF_LOWPRECISION;//EF_ADDITIVE;// | EF_FULLBRIGHT;
-
-               //e.glow_size = e.enemy.glow_size = cvar("g_runematch_rune_glow_size");
-               //e.glow_color = e.enemy.glow_color = cvar("g_runematch_rune_glow_color");
-
-               //rn = RUNE_FIRST;
-               //cs = CURSE_FIRST;
-
-               numrunes = numrunes - 1;
-       }
-}
-
-void runematch_init()
-{
-       if(!g_runematch)
-               return;
-
-       entity e;
-       e = spawn();
-       e.think = spawn_runes;
-       e.nextthink = time + 0.1;
-}
-
-
-float runematch_point_time;
-
-// give points to players who are holding runes
-void RuneMatchGivePoints()
-{
-       entity rune;
-
-       if(!g_runematch || !autocvar_g_runematch_pointamt)
-               return;
-
-       if(gameover)
-               return;
-
-       if(runematch_point_time > time)
-               return;
-
-       runematch_point_time = time + autocvar_g_runematch_pointrate;
-
-       rune = world;
-       do
-       {
-               rune = find(rune, classname, "rune");
-               if(!rune)
-                       return;
-
-               if(IS_PLAYER(rune.owner))
-               {
-                       UpdateFrags(rune.owner, autocvar_g_runematch_pointamt);
-               }
-       }while(rune);
-}
-
-float RunematchHandleFrags(entity attacker, entity targ, float f)
-{
-       entity head;
-       float arunes, trunes, newfrags;
-
-       if(f <= 0)
-               return f;
-       if(attacker == targ)
-               return f;
-
-       arunes = trunes = 0;
-
-       head = find(world, classname, "rune");
-       while(head)
-       {
-               if(head.owner == attacker)
-               {
-                       arunes = arunes + 1;
-               }
-               else if(head.owner == targ)
-               {
-                       trunes = trunes + 1;
-               }
-
-               head = find(head, classname, "rune");
-       }
-
-       if(!arunes && !trunes)
-               return f - 1 + autocvar_g_runematch_frags_norune; // don't give points to players when no runes are involved.
-
-       newfrags = 0;
-       if(arunes)
-       {       // got a kill while holding runes
-               newfrags = newfrags + autocvar_g_runematch_frags_killedby_runeholder;//5;
-       }
-       if(trunes)
-       {       // killed an enemy holding runes
-               newfrags = newfrags + autocvar_g_runematch_frags_killed_runeholder;//5;
-       }
-       if(newfrags)
-               f = f - 1 + newfrags;
-
-       return f;
-}