]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/attic/monster_zombie.qc
Get rid of all monster stuff. its eigther unused or defunct, all of it (files in...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / monster_zombie.qc
diff --git a/qcsrc/server/attic/monster_zombie.qc b/qcsrc/server/attic/monster_zombie.qc
new file mode 100644 (file)
index 0000000..c95c2ea
--- /dev/null
@@ -0,0 +1,575 @@
+//#define MONSTES_ENABLED
+#ifdef MONSTES_ENABLED
+
+float autocvar_g_monster_zombie_attack_run_damage;
+float autocvar_g_monster_zombie_attack_run_delay;
+float autocvar_g_monster_zombie_attack_run_force;
+float autocvar_g_monster_zombie_attack_run_hitrange;
+float autocvar_g_monster_zombie_attack_run_range;
+float autocvar_g_monster_zombie_attack_stand_damage;
+float autocvar_g_monster_zombie_attack_stand_delay;
+float autocvar_g_monster_zombie_attack_stand_force;
+float autocvar_g_monster_zombie_attack_stand_range;
+float autocvar_g_monster_zombie_health;
+float autocvar_g_monster_zombie_idle_timer_max;
+float autocvar_g_monster_zombie_idle_timer_min;
+float autocvar_g_monster_zombie_movespeed;
+float autocvar_g_monster_zombie_respawntime;
+float autocvar_g_monster_zombie_stopspeed;
+float autocvar_g_monster_zombie_targetrange;
+float autocvar_g_monster_zombie_turnspeed;
+float autocvar_g_monsters;
+
+
+#define zombie_anim_attackleap         0
+#define zombie_anim_attackrun1         1
+#define zombie_anim_attackrun2         2
+#define zombie_anim_attackrun3         3
+#define zombie_anim_attackstanding1    4
+#define zombie_anim_attackstanding2    5
+#define zombie_anim_attackstanding3    6
+#define zombie_anim_blockend           7
+#define zombie_anim_blockstart         8
+#define zombie_anim_deathback1         9
+#define zombie_anim_deathback2         10
+#define zombie_anim_deathback3         11
+#define zombie_anim_deathfront1        12
+#define zombie_anim_deathfront2        13
+#define zombie_anim_deathfront3        14
+#define zombie_anim_deathleft1         15
+#define zombie_anim_deathleft2         16
+#define zombie_anim_deathright1        17
+#define zombie_anim_deathright2        18
+#define zombie_anim_idle               19
+#define zombie_anim_painback1          20
+#define zombie_anim_painback2          21
+#define zombie_anim_painfront1         22
+#define zombie_anim_painfront2         23
+#define zombie_anim_runbackwards       24
+#define zombie_anim_runbackwardsleft   25
+#define zombie_anim_runbackwardsright  26
+#define zombie_anim_runforward         27
+#define zombie_anim_runforwardleft     28
+#define zombie_anim_runforwardright    29
+#define zombie_anim_spawn              30
+
+#define ZOMBIE_MIN                                      '-18 -18 -25'
+#define ZOMBIE_MAX                                      '18 18 47'
+
+#define ZV_IDLE     10
+
+#define ZV_PATH     100
+#define ZV_HUNT     200
+
+#define ZV_ATTACK_FIND  10
+#define ZV_ATTACK_RUN   20
+#define ZV_ATTACK_STAND 30
+
+#define ZV_PATH2 10000
+
+//.entity verbs_idle;
+//.entity verbs_attack;
+//.entity verbs_move;
+
+//.float  state_timeout;
+//.void() monster_state;
+#define MONSTERFLAG_NORESPAWN 2
+
+void zombie_spawn();
+
+float zombie_scoretarget(entity trg)
+{
+    float  tmp;
+    vector ang1;
+
+    if (trg.takedamage == DAMAGE_AIM)
+    if not (trg.flags & FL_NOTARGET)
+    if (trg.deadflag == DEAD_NO)
+    if (trg.team != self.team)
+    {
+        if((self.origin_z - trg.origin_z) < 128)
+        {
+            ang1 = normalize(self.origin - trg.origin);
+            tmp = vlen(ang1 - v_forward);
+            if(tmp > 1.5)
+            {
+                traceline(self.origin + '0 0 47',trg.origin + '0 0 32',MOVE_NORMAL,self);
+                if(trace_ent != trg)
+                    return 0;
+
+                return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
+            }
+            else if(self.enemy == trg)
+                return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
+        }
+    }
+
+    return 0;
+}
+
+void zombie_corpse_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+    //dprint("zombie_corpse_damage\n");
+    Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+    self.health -= damage;
+
+    if(self.health < 0)
+    {
+        Violence_GibSplash(self, 1, 1, attacker);
+        remove(self);
+    }
+}
+
+void zombie_die(vector dir)
+{
+    vector v;
+    float f;
+
+    entity dummy;
+
+    dummy = spawn();
+    setmodel(dummy,"models/monsters/zombie.dpm");
+    setorigin(dummy, self.origin);
+    dummy.velocity  = self.velocity;
+    dummy.movetype  = MOVETYPE_BOUNCE;
+    dummy.think     = SUB_Remove;
+    dummy.nextthink = time + 3;
+    dummy.health    = 50;
+    dummy.takedamage = DAMAGE_YES;
+    dummy.event_damage = zombie_corpse_damage;
+    dummy.solid      = SOLID_CORPSE;
+    setsize(dummy,self.mins,self.maxs);
+
+    SUB_SetFade(dummy,time + 5,2);
+
+
+    v = normalize(self.origin - dir);
+    f = vlen(v_forward - v) - 1;
+    if(f > 0.5)
+        dummy.frame = zombie_anim_deathfront1 + rint(random() * 2);
+    else if(f < 0.5)
+        dummy.frame = zombie_anim_deathback1 + rint(random() * 2);
+    else
+    {
+        f = vlen(v_right - v) - 1;
+        if(f > 0.5)
+            dummy.frame = zombie_anim_deathright1 + rint(random() * 2);
+        else if(f < 0.5)
+            dummy.frame = zombie_anim_deathleft1 + rint(random() * 2);
+    }
+
+
+    if(self.spawnflags & MONSTERFLAG_NORESPAWN)
+    {
+        self.think = SUB_Remove;
+        self.nextthink = time;
+        return;
+    }
+
+    setmodel(self,"");
+    self.solid          = SOLID_NOT;
+    self.takedamage     = DAMAGE_NO;
+    self.event_damage   = SUB_Null;
+    self.enemy          = world;
+    self.think          = zombie_spawn;
+    self.nextthink      = time + autocvar_g_monster_zombie_respawntime;
+    self.pain_finished  = self.nextthink;
+}
+
+void zombie_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
+{
+
+    vector v;
+    float f;
+
+    v = normalize(self.origin - hitloc);
+    f = vlen(v_forward - v) - 1;
+
+
+    self.health -= damage;
+    self.velocity = self.velocity + force;
+    if(self.health <= 0)
+    {
+        zombie_die(hitloc);
+        return;
+    }
+
+    Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
+
+       if (damage > 50)
+               Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
+       if (damage > 100)
+               Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
+
+    if (time > self.pain_finished)
+    {
+        if(f < 0.5)
+        {
+            if(random() < 0.5)
+                self.frame = zombie_anim_painback1;
+            else
+                self.frame = zombie_anim_painback2;
+        }
+        else
+        {
+            if(random() < 0.5)
+                self.frame = zombie_anim_painfront1;
+            else
+                self.frame = zombie_anim_painfront2;
+        }
+
+        self.pain_finished = time + 0.36;
+    }
+}
+
+.vector bvec;
+.float bvec_time;
+
+void zombie_move()
+{
+    vector real_angle;
+    float vz, tdiff, tspeed;
+
+    tdiff = time - self.zoomstate;
+    tspeed = tdiff * autocvar_g_monster_zombie_turnspeed;
+    vz = self.velocity_z;
+    self.zoomstate = time;
+
+    if(self.bvec_time < time)
+    {
+        self.bvec_time = time + 0.2;
+        self.bvec = steerlib_beamsteer(steerlib_attract2(self.moveto,0.5,500,0.95),512,32,34,64);
+    }
+
+    if(self.enemy)
+        self.moveto = self.enemy.origin;
+    else
+        self.moveto = self.origin + v_forward;
+
+    self.steerto = normalize(steerlib_attract2(self.moveto,0.5,500,0.95) + self.bvec);
+
+    self.angles_y = safeangle(self.angles_y);
+    real_angle = vectoangles(self.steerto) - self.angles;
+    self.angles_y += bound(-10, real_angle_y, 10);
+
+    if(vlen(self.origin - self.moveto) > 64)
+    {
+        movelib_move_simple(v_forward ,autocvar_g_monster_zombie_movespeed,0.6);
+        if(time > self.pain_finished)
+            if(self.attack_finished_single < time)
+                self.frame = zombie_anim_runforward;
+    }
+    else
+    {
+        movelib_beak_simple(autocvar_g_monster_zombie_stopspeed);
+        if(time > self.pain_finished)
+            if(self.attack_finished_single < time)
+                self.frame = zombie_anim_idle;
+    }
+
+    self.velocity_z = vz;
+    self.steerto = self.origin;
+}
+
+float zombie_verb_idle_roam(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+
+        if(self.enemy)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+
+        self.moveto = v_forward * 128;
+        self.steerto = v_forward; //steerlib_beamsteer(v_forward,512,32,34,64);
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+float zombie_verb_idle_stand(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+
+        if(self.enemy)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+
+        self.moveto   = self.origin;
+        self.frame    = zombie_anim_idle;
+        self.velocity = '0 0 0';
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+float zombie_verb_idle(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+
+        if(self.enemy)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+        float t;
+
+        t = autocvar_g_monster_zombie_idle_timer_max -  autocvar_g_monster_zombie_idle_timer_min;
+        t = autocvar_g_monster_zombie_idle_timer_min + (random() * t);
+
+        if(random() < 0.5)
+            verbstack_push(self.verbs_idle, zombie_verb_idle_roam,  ZV_IDLE + 1, t, self);
+        else
+            verbstack_push(self.verbs_idle, zombie_verb_idle_stand, ZV_IDLE + 1, 0.1, self);
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+float zombie_verb_attack_findtarget(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+        if(self.enemy)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+
+        entity trg, best_trg;
+        float trg_score, best_trg_score;
+
+        trg = findradius(self.origin,autocvar_g_monster_zombie_targetrange);
+        while(trg)
+        {
+            trg_score = zombie_scoretarget(trg);
+            if(trg_score > best_trg_score)
+            {
+                best_trg = trg;
+                best_trg_score = trg_score;
+            }
+
+            trg = trg.chain;
+        }
+
+        if(best_trg)
+        {
+            self.enemy = best_trg;
+            dprint("Selected: ",best_trg.netname, " as target.\n");
+        }
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+void zombie_runattack_damage()
+{
+    entity oldself;
+    oldself = self;
+    self = self.owner;
+
+    if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_hitrange)
+        return;
+
+    if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
+        return;
+
+    Damage(self.enemy, self, self, autocvar_g_monster_zombie_attack_run_damage, DEATH_TURRET, self.enemy.origin, normalize(self.enemy.origin - self.origin)  * autocvar_g_monster_zombie_attack_run_force);
+
+    self = oldself;
+    self.think = SUB_Remove;
+    self.nextthink = time;
+}
+
+float zombie_verb_attack_run(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+        if not (self.enemy)
+            return VS_CALL_NO;
+
+        if(self.attack_finished_single > time)
+            return VS_CALL_NO;
+
+        if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_range)
+            return VS_CALL_NO;
+
+        if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+        entity pain;
+        pain = spawn();
+        pain.owner = self;
+        pain.think = zombie_runattack_damage;
+        pain.nextthink = time + autocvar_g_monster_zombie_attack_run_delay;
+
+        self.attack_finished_single = time + 0.7;
+        self.frame = zombie_anim_attackrun1 + rint(random() * 2);
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+void zombie_standattack_damage()
+{
+    //entity oldself;
+    //oldself = self;
+    //self = self.owner;
+
+    setorigin(self,self.owner.origin + v_forward * 32);
+    RadiusDamage(self, self.owner, autocvar_g_monster_zombie_attack_stand_damage,autocvar_g_monster_zombie_attack_stand_damage,16,self, autocvar_g_monster_zombie_attack_stand_force,DEATH_TURRET,world);
+    //float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
+
+
+    //self = oldself;
+    self.think = SUB_Remove;
+    self.nextthink = time;
+}
+
+float zombie_verb_attack_stand(float eval)
+{
+    switch (eval)
+    {
+    case VCM_EVAL:
+        if not (self.enemy)
+            return VS_CALL_NO;
+
+        if(self.attack_finished_single > time)
+            return VS_CALL_NO;
+
+        if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_stand_range)
+            return VS_CALL_NO;
+
+        if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.8)
+            return VS_CALL_NO;
+
+        return verb.verb_static_value;
+
+    case VCM_DO:
+        entity pain;
+        pain = spawn();
+        pain.owner = self;
+        pain.think = zombie_runattack_damage;
+        pain.nextthink = time + autocvar_g_monster_zombie_attack_stand_delay;
+
+        self.attack_finished_single = time + 0.7;
+        self.frame = zombie_anim_attackstanding1 + rint(random() * 1);
+        dprint("frame:",ftos(self.frame),"\n");
+
+        return VS_CALL_YES_DOING;
+    }
+
+    return VS_CALL_YES_DONE;
+}
+
+void zombie_think()
+{
+    self.angles_x *= -1;
+    makevectors(self.angles);
+    self.angles_x *= -1;
+
+    if (zombie_scoretarget(self.enemy) == 0)
+        self.enemy = world;
+
+    verbstack_pop(self.verbs_attack);
+    //verbstack_pop(self.verbs_move);
+
+    if not (self.enemy)
+        verbstack_pop(self.verbs_idle);
+
+    zombie_move();
+
+    if(self.enemy)
+        self.nextthink = time;
+    else
+        self.nextthink = time + 0.2;
+}
+
+void zombie_spawn()
+{
+    setmodel(self,"models/monsters/zombie.dpm");
+
+    self.solid          = SOLID_BBOX;
+    self.takedamage     = DAMAGE_AIM;
+    self.event_damage   = zombie_damage;
+    self.enemy          = world;
+    self.frame          = zombie_anim_spawn;
+    self.think          = zombie_think;
+    self.nextthink      = time + 2.1;
+    self.pain_finished  = self.nextthink;
+    self.movetype       = MOVETYPE_WALK;
+    self.health         = autocvar_g_monster_zombie_health;
+    self.velocity       = '0 0 0';
+    self.angles         = self.pos2;
+    self.moveto         = self.origin;
+    self.flags          = FL_MONSTER;
+
+    setorigin(self,self.pos1);
+    setsize(self,ZOMBIE_MIN,ZOMBIE_MAX);
+}
+
+
+void spawnfunc_monster_zombie()
+{
+    if not(autocvar_g_monsters)
+    {
+        remove(self);
+        return;
+    }
+
+    precache_model("models/monsters/zombie.dpm");
+
+
+    self.verbs_idle   = spawn();
+    self.verbs_attack = spawn();
+
+    self.verbs_idle.owner = self;
+    self.verbs_attack.owner = self;
+
+    self.think      = zombie_spawn;
+    self.nextthink  = time + 2;
+
+    traceline(self.origin + '0 0 10', self.origin - '0 0 32', MOVE_WORLDONLY, self);
+
+    self.pos1 = trace_endpos;
+    self.pos2 = self.angles;
+    self.team = MAX_SHOT_DISTANCE -1;
+
+    verbstack_push(self.verbs_idle, zombie_verb_idle, ZV_IDLE,0 , self);
+
+    verbstack_push(self.verbs_attack, zombie_verb_attack_findtarget, ZV_ATTACK_FIND,0 , self);
+    verbstack_push(self.verbs_attack, zombie_verb_attack_run, ZV_ATTACK_RUN,0 , self);
+    verbstack_push(self.verbs_attack, zombie_verb_attack_stand, ZV_ATTACK_STAND,0 , self);
+
+}
+
+#endif // MONSTES_ENABLED