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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / attic / monster_zombie.qc
diff --git a/qcsrc/server/attic/monster_zombie.qc b/qcsrc/server/attic/monster_zombie.qc
deleted file mode 100644 (file)
index c95c2ea..0000000
+++ /dev/null
@@ -1,575 +0,0 @@
-//#define MONSTES_ENABLED
-#ifdef MONSTES_ENABLED
-
-float autocvar_g_monster_zombie_attack_run_damage;
-float autocvar_g_monster_zombie_attack_run_delay;
-float autocvar_g_monster_zombie_attack_run_force;
-float autocvar_g_monster_zombie_attack_run_hitrange;
-float autocvar_g_monster_zombie_attack_run_range;
-float autocvar_g_monster_zombie_attack_stand_damage;
-float autocvar_g_monster_zombie_attack_stand_delay;
-float autocvar_g_monster_zombie_attack_stand_force;
-float autocvar_g_monster_zombie_attack_stand_range;
-float autocvar_g_monster_zombie_health;
-float autocvar_g_monster_zombie_idle_timer_max;
-float autocvar_g_monster_zombie_idle_timer_min;
-float autocvar_g_monster_zombie_movespeed;
-float autocvar_g_monster_zombie_respawntime;
-float autocvar_g_monster_zombie_stopspeed;
-float autocvar_g_monster_zombie_targetrange;
-float autocvar_g_monster_zombie_turnspeed;
-float autocvar_g_monsters;
-
-
-#define zombie_anim_attackleap         0
-#define zombie_anim_attackrun1         1
-#define zombie_anim_attackrun2         2
-#define zombie_anim_attackrun3         3
-#define zombie_anim_attackstanding1    4
-#define zombie_anim_attackstanding2    5
-#define zombie_anim_attackstanding3    6
-#define zombie_anim_blockend           7
-#define zombie_anim_blockstart         8
-#define zombie_anim_deathback1         9
-#define zombie_anim_deathback2         10
-#define zombie_anim_deathback3         11
-#define zombie_anim_deathfront1        12
-#define zombie_anim_deathfront2        13
-#define zombie_anim_deathfront3        14
-#define zombie_anim_deathleft1         15
-#define zombie_anim_deathleft2         16
-#define zombie_anim_deathright1        17
-#define zombie_anim_deathright2        18
-#define zombie_anim_idle               19
-#define zombie_anim_painback1          20
-#define zombie_anim_painback2          21
-#define zombie_anim_painfront1         22
-#define zombie_anim_painfront2         23
-#define zombie_anim_runbackwards       24
-#define zombie_anim_runbackwardsleft   25
-#define zombie_anim_runbackwardsright  26
-#define zombie_anim_runforward         27
-#define zombie_anim_runforwardleft     28
-#define zombie_anim_runforwardright    29
-#define zombie_anim_spawn              30
-
-#define ZOMBIE_MIN                                      '-18 -18 -25'
-#define ZOMBIE_MAX                                      '18 18 47'
-
-#define ZV_IDLE     10
-
-#define ZV_PATH     100
-#define ZV_HUNT     200
-
-#define ZV_ATTACK_FIND  10
-#define ZV_ATTACK_RUN   20
-#define ZV_ATTACK_STAND 30
-
-#define ZV_PATH2 10000
-
-//.entity verbs_idle;
-//.entity verbs_attack;
-//.entity verbs_move;
-
-//.float  state_timeout;
-//.void() monster_state;
-#define MONSTERFLAG_NORESPAWN 2
-
-void zombie_spawn();
-
-float zombie_scoretarget(entity trg)
-{
-    float  tmp;
-    vector ang1;
-
-    if (trg.takedamage == DAMAGE_AIM)
-    if not (trg.flags & FL_NOTARGET)
-    if (trg.deadflag == DEAD_NO)
-    if (trg.team != self.team)
-    {
-        if((self.origin_z - trg.origin_z) < 128)
-        {
-            ang1 = normalize(self.origin - trg.origin);
-            tmp = vlen(ang1 - v_forward);
-            if(tmp > 1.5)
-            {
-                traceline(self.origin + '0 0 47',trg.origin + '0 0 32',MOVE_NORMAL,self);
-                if(trace_ent != trg)
-                    return 0;
-
-                return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
-            }
-            else if(self.enemy == trg)
-                return (autocvar_g_monster_zombie_targetrange - vlen(self.origin - trg.origin)) * tmp;
-        }
-    }
-
-    return 0;
-}
-
-void zombie_corpse_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-    //dprint("zombie_corpse_damage\n");
-    Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
-
-    self.health -= damage;
-
-    if(self.health < 0)
-    {
-        Violence_GibSplash(self, 1, 1, attacker);
-        remove(self);
-    }
-}
-
-void zombie_die(vector dir)
-{
-    vector v;
-    float f;
-
-    entity dummy;
-
-    dummy = spawn();
-    setmodel(dummy,"models/monsters/zombie.dpm");
-    setorigin(dummy, self.origin);
-    dummy.velocity  = self.velocity;
-    dummy.movetype  = MOVETYPE_BOUNCE;
-    dummy.think     = SUB_Remove;
-    dummy.nextthink = time + 3;
-    dummy.health    = 50;
-    dummy.takedamage = DAMAGE_YES;
-    dummy.event_damage = zombie_corpse_damage;
-    dummy.solid      = SOLID_CORPSE;
-    setsize(dummy,self.mins,self.maxs);
-
-    SUB_SetFade(dummy,time + 5,2);
-
-
-    v = normalize(self.origin - dir);
-    f = vlen(v_forward - v) - 1;
-    if(f > 0.5)
-        dummy.frame = zombie_anim_deathfront1 + rint(random() * 2);
-    else if(f < 0.5)
-        dummy.frame = zombie_anim_deathback1 + rint(random() * 2);
-    else
-    {
-        f = vlen(v_right - v) - 1;
-        if(f > 0.5)
-            dummy.frame = zombie_anim_deathright1 + rint(random() * 2);
-        else if(f < 0.5)
-            dummy.frame = zombie_anim_deathleft1 + rint(random() * 2);
-    }
-
-
-    if(self.spawnflags & MONSTERFLAG_NORESPAWN)
-    {
-        self.think = SUB_Remove;
-        self.nextthink = time;
-        return;
-    }
-
-    setmodel(self,"");
-    self.solid          = SOLID_NOT;
-    self.takedamage     = DAMAGE_NO;
-    self.event_damage   = SUB_Null;
-    self.enemy          = world;
-    self.think          = zombie_spawn;
-    self.nextthink      = time + autocvar_g_monster_zombie_respawntime;
-    self.pain_finished  = self.nextthink;
-}
-
-void zombie_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
-{
-
-    vector v;
-    float f;
-
-    v = normalize(self.origin - hitloc);
-    f = vlen(v_forward - v) - 1;
-
-
-    self.health -= damage;
-    self.velocity = self.velocity + force;
-    if(self.health <= 0)
-    {
-        zombie_die(hitloc);
-        return;
-    }
-
-    Violence_GibSplash_At(hitloc, force, 2, bound(0, damage, 200) / 16, self, attacker);
-
-       if (damage > 50)
-               Violence_GibSplash_At(hitloc, force * -0.1, 3, 1, self, attacker);
-       if (damage > 100)
-               Violence_GibSplash_At(hitloc, force * -0.2, 3, 1, self, attacker);
-
-    if (time > self.pain_finished)
-    {
-        if(f < 0.5)
-        {
-            if(random() < 0.5)
-                self.frame = zombie_anim_painback1;
-            else
-                self.frame = zombie_anim_painback2;
-        }
-        else
-        {
-            if(random() < 0.5)
-                self.frame = zombie_anim_painfront1;
-            else
-                self.frame = zombie_anim_painfront2;
-        }
-
-        self.pain_finished = time + 0.36;
-    }
-}
-
-.vector bvec;
-.float bvec_time;
-
-void zombie_move()
-{
-    vector real_angle;
-    float vz, tdiff, tspeed;
-
-    tdiff = time - self.zoomstate;
-    tspeed = tdiff * autocvar_g_monster_zombie_turnspeed;
-    vz = self.velocity_z;
-    self.zoomstate = time;
-
-    if(self.bvec_time < time)
-    {
-        self.bvec_time = time + 0.2;
-        self.bvec = steerlib_beamsteer(steerlib_attract2(self.moveto,0.5,500,0.95),512,32,34,64);
-    }
-
-    if(self.enemy)
-        self.moveto = self.enemy.origin;
-    else
-        self.moveto = self.origin + v_forward;
-
-    self.steerto = normalize(steerlib_attract2(self.moveto,0.5,500,0.95) + self.bvec);
-
-    self.angles_y = safeangle(self.angles_y);
-    real_angle = vectoangles(self.steerto) - self.angles;
-    self.angles_y += bound(-10, real_angle_y, 10);
-
-    if(vlen(self.origin - self.moveto) > 64)
-    {
-        movelib_move_simple(v_forward ,autocvar_g_monster_zombie_movespeed,0.6);
-        if(time > self.pain_finished)
-            if(self.attack_finished_single < time)
-                self.frame = zombie_anim_runforward;
-    }
-    else
-    {
-        movelib_beak_simple(autocvar_g_monster_zombie_stopspeed);
-        if(time > self.pain_finished)
-            if(self.attack_finished_single < time)
-                self.frame = zombie_anim_idle;
-    }
-
-    self.velocity_z = vz;
-    self.steerto = self.origin;
-}
-
-float zombie_verb_idle_roam(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-
-        if(self.enemy)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-
-        self.moveto = v_forward * 128;
-        self.steerto = v_forward; //steerlib_beamsteer(v_forward,512,32,34,64);
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_idle_stand(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-
-        if(self.enemy)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-
-        self.moveto   = self.origin;
-        self.frame    = zombie_anim_idle;
-        self.velocity = '0 0 0';
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_idle(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-
-        if(self.enemy)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-        float t;
-
-        t = autocvar_g_monster_zombie_idle_timer_max -  autocvar_g_monster_zombie_idle_timer_min;
-        t = autocvar_g_monster_zombie_idle_timer_min + (random() * t);
-
-        if(random() < 0.5)
-            verbstack_push(self.verbs_idle, zombie_verb_idle_roam,  ZV_IDLE + 1, t, self);
-        else
-            verbstack_push(self.verbs_idle, zombie_verb_idle_stand, ZV_IDLE + 1, 0.1, self);
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-float zombie_verb_attack_findtarget(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-        if(self.enemy)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-
-        entity trg, best_trg;
-        float trg_score, best_trg_score;
-
-        trg = findradius(self.origin,autocvar_g_monster_zombie_targetrange);
-        while(trg)
-        {
-            trg_score = zombie_scoretarget(trg);
-            if(trg_score > best_trg_score)
-            {
-                best_trg = trg;
-                best_trg_score = trg_score;
-            }
-
-            trg = trg.chain;
-        }
-
-        if(best_trg)
-        {
-            self.enemy = best_trg;
-            dprint("Selected: ",best_trg.netname, " as target.\n");
-        }
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-void zombie_runattack_damage()
-{
-    entity oldself;
-    oldself = self;
-    self = self.owner;
-
-    if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_hitrange)
-        return;
-
-    if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
-        return;
-
-    Damage(self.enemy, self, self, autocvar_g_monster_zombie_attack_run_damage, DEATH_TURRET, self.enemy.origin, normalize(self.enemy.origin - self.origin)  * autocvar_g_monster_zombie_attack_run_force);
-
-    self = oldself;
-    self.think = SUB_Remove;
-    self.nextthink = time;
-}
-
-float zombie_verb_attack_run(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-        if not (self.enemy)
-            return VS_CALL_NO;
-
-        if(self.attack_finished_single > time)
-            return VS_CALL_NO;
-
-        if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_run_range)
-            return VS_CALL_NO;
-
-        if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.6)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-        entity pain;
-        pain = spawn();
-        pain.owner = self;
-        pain.think = zombie_runattack_damage;
-        pain.nextthink = time + autocvar_g_monster_zombie_attack_run_delay;
-
-        self.attack_finished_single = time + 0.7;
-        self.frame = zombie_anim_attackrun1 + rint(random() * 2);
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-void zombie_standattack_damage()
-{
-    //entity oldself;
-    //oldself = self;
-    //self = self.owner;
-
-    setorigin(self,self.owner.origin + v_forward * 32);
-    RadiusDamage(self, self.owner, autocvar_g_monster_zombie_attack_stand_damage,autocvar_g_monster_zombie_attack_stand_damage,16,self, autocvar_g_monster_zombie_attack_stand_force,DEATH_TURRET,world);
-    //float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity)
-
-
-    //self = oldself;
-    self.think = SUB_Remove;
-    self.nextthink = time;
-}
-
-float zombie_verb_attack_stand(float eval)
-{
-    switch (eval)
-    {
-    case VCM_EVAL:
-        if not (self.enemy)
-            return VS_CALL_NO;
-
-        if(self.attack_finished_single > time)
-            return VS_CALL_NO;
-
-        if(vlen(self.origin - self.enemy.origin) > autocvar_g_monster_zombie_attack_stand_range)
-            return VS_CALL_NO;
-
-        if(vlen(normalize(self.origin - self.enemy.origin) - v_forward) < 1.8)
-            return VS_CALL_NO;
-
-        return verb.verb_static_value;
-
-    case VCM_DO:
-        entity pain;
-        pain = spawn();
-        pain.owner = self;
-        pain.think = zombie_runattack_damage;
-        pain.nextthink = time + autocvar_g_monster_zombie_attack_stand_delay;
-
-        self.attack_finished_single = time + 0.7;
-        self.frame = zombie_anim_attackstanding1 + rint(random() * 1);
-        dprint("frame:",ftos(self.frame),"\n");
-
-        return VS_CALL_YES_DOING;
-    }
-
-    return VS_CALL_YES_DONE;
-}
-
-void zombie_think()
-{
-    self.angles_x *= -1;
-    makevectors(self.angles);
-    self.angles_x *= -1;
-
-    if (zombie_scoretarget(self.enemy) == 0)
-        self.enemy = world;
-
-    verbstack_pop(self.verbs_attack);
-    //verbstack_pop(self.verbs_move);
-
-    if not (self.enemy)
-        verbstack_pop(self.verbs_idle);
-
-    zombie_move();
-
-    if(self.enemy)
-        self.nextthink = time;
-    else
-        self.nextthink = time + 0.2;
-}
-
-void zombie_spawn()
-{
-    setmodel(self,"models/monsters/zombie.dpm");
-
-    self.solid          = SOLID_BBOX;
-    self.takedamage     = DAMAGE_AIM;
-    self.event_damage   = zombie_damage;
-    self.enemy          = world;
-    self.frame          = zombie_anim_spawn;
-    self.think          = zombie_think;
-    self.nextthink      = time + 2.1;
-    self.pain_finished  = self.nextthink;
-    self.movetype       = MOVETYPE_WALK;
-    self.health         = autocvar_g_monster_zombie_health;
-    self.velocity       = '0 0 0';
-    self.angles         = self.pos2;
-    self.moveto         = self.origin;
-    self.flags          = FL_MONSTER;
-
-    setorigin(self,self.pos1);
-    setsize(self,ZOMBIE_MIN,ZOMBIE_MAX);
-}
-
-
-void spawnfunc_monster_zombie()
-{
-    if not(autocvar_g_monsters)
-    {
-        remove(self);
-        return;
-    }
-
-    precache_model("models/monsters/zombie.dpm");
-
-
-    self.verbs_idle   = spawn();
-    self.verbs_attack = spawn();
-
-    self.verbs_idle.owner = self;
-    self.verbs_attack.owner = self;
-
-    self.think      = zombie_spawn;
-    self.nextthink  = time + 2;
-
-    traceline(self.origin + '0 0 10', self.origin - '0 0 32', MOVE_WORLDONLY, self);
-
-    self.pos1 = trace_endpos;
-    self.pos2 = self.angles;
-    self.team = MAX_SHOT_DISTANCE -1;
-
-    verbstack_push(self.verbs_idle, zombie_verb_idle, ZV_IDLE,0 , self);
-
-    verbstack_push(self.verbs_attack, zombie_verb_attack_findtarget, ZV_ATTACK_FIND,0 , self);
-    verbstack_push(self.verbs_attack, zombie_verb_attack_run, ZV_ATTACK_RUN,0 , self);
-    verbstack_push(self.verbs_attack, zombie_verb_attack_stand, ZV_ATTACK_STAND,0 , self);
-
-}
-
-#endif // MONSTES_ENABLED