#define WEAPONSLIST_H
#include "listbox.qc"
CLASS(XonoticWeaponsList, XonoticListBox)
- METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity))
- METHOD(XonoticWeaponsList, toString, string(entity))
+ METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity));
+ METHOD(XonoticWeaponsList, toString, string(entity));
ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1)
- METHOD(XonoticWeaponsList, draw, void(entity))
- METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool))
- METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float))
+ METHOD(XonoticWeaponsList, draw, void(entity));
+ METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool));
+ METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float));
ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0)
- METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector))
+ METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector));
ENDCLASS(XonoticWeaponsList)
entity makeXonoticWeaponsList();
void WeaponsList_MoveUp_Click(entity btn, entity me);