GAMETYPE(MAPINFO_TYPE_ONSLAUGHT) \
GAMETYPE(MAPINFO_TYPE_ASSAULT) \
/* GAMETYPE(MAPINFO_TYPE_DUEL) */ \
- /* GAMETYPE(MAPINFO_TYPE_INVASION) */ \
/**/
// hidden gametypes come last so indexing always works correctly
#define HIDDEN_GAMETYPES \
GAMETYPE(MAPINFO_TYPE_RACE) \
GAMETYPE(MAPINFO_TYPE_CTS) \
+ GAMETYPE(MAPINFO_TYPE_INVASION) \
/**/
Gametype GameType_GetID(int cnt)