#define GAMETYPELIST_H
#include "listbox.qc"
CLASS(XonoticGametypeList, XonoticListBox)
- METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity))
+ METHOD(XonoticGametypeList, configureXonoticGametypeList, void(entity));
ATTRIB(XonoticGametypeList, rowsPerItem, float, 2)
- METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool))
- METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector))
- METHOD(XonoticGametypeList, setSelected, void(entity, float))
- METHOD(XonoticGametypeList, loadCvars, void(entity))
- METHOD(XonoticGametypeList, saveCvars, void(entity))
- METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float))
- METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector))
+ METHOD(XonoticGametypeList, drawListBoxItem, void(entity, int, vector, bool, bool));
+ METHOD(XonoticGametypeList, resizeNotify, void(entity, vector, vector, vector, vector));
+ METHOD(XonoticGametypeList, setSelected, void(entity, float));
+ METHOD(XonoticGametypeList, loadCvars, void(entity));
+ METHOD(XonoticGametypeList, saveCvars, void(entity));
+ METHOD(XonoticGametypeList, keyDown, float(entity, float, float, float));
+ METHOD(XonoticGametypeList, clickListBoxItem, void(entity, float, vector));
ATTRIB(XonoticGametypeList, realFontSize, vector, '0 0 0')
ATTRIB(XonoticGametypeList, realUpperMargin, float, 0)