#ifdef INTERFACE
CLASS(XonoticWinnerDialog) EXTENDS(XonoticDialog)
METHOD(XonoticWinnerDialog, fill, void(entity))
+ METHOD(XonoticWinnerDialog, focusEnter, void(entity))
ATTRIB(XonoticWinnerDialog, title, string, _("Winner"))
ATTRIB(XonoticWinnerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
ATTRIB(XonoticWinnerDialog, intendedWidth, float, 0.32)
e.onClick = Dialog_Close;
e.onClickEntity = me;
}
+void XonoticWinnerDialog_focusEnter(entity me)
+{
+ m_play_click_sound(MENU_SOUND_WINNER);
+}
#endif