#include <common/gamemodes/_mod.qh>
#include "bigbutton.qh"
+#include "commandbutton.qh"
+#include "leavematchbutton.qh"
#include "radiobutton.qh"
#include "textlabel.qh"
#include "campaign.qh"
localcmd("disconnect\n");
localcmd("g_campaign 0\n");
+ makeServerSingleplayer();
+
MapInfo_LoadMap(s, 1);
// configure bots
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, btnPrev = makeXonoticButton("<<", '0 0 0'));
- me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, _("???")));
+ me.TD(me, 1, me.columns - 2, lblTitle = makeXonoticTextLabel(0.5, "???"));
me.TD(me, 1, 1, btnNext = makeXonoticButton(">>", '0 0 0'));
me.TR(me);
me.TD(me, me.rows - 6, me.columns, me.campaignBox = makeXonoticCampaignList());
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "-2", ZCTX(_("CSKL^Easy"))));
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "0", ZCTX(_("CSKL^Medium"))));
me.TD(me, 1, 1, e = makeXonoticRadioButton(1, "g_campaign_skill", "2", ZCTX(_("CSKL^Hard"))));
- me.TR(me);
- me.TD(me, 1, me.columns, e = makeXonoticButton(_("Start Singleplayer!"), '0 0 0'));
+ me.TR(me);
+ me.TDempty(me, me.columns * 1/13);
+ me.TD(me, 1, me.columns * 5/13, e = makeXonoticLeaveMatchButton('0 0 0', 0));
+ me.TDempty(me, me.columns * 1/13);
+ me.TD(me, 1, me.columns * 5/13, e = makeXonoticButton(_("Play campaign!"), '0 0 0'));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}