-#ifdef INTERFACE
-CLASS(XonoticSingleplayerDialog) EXTENDS(XonoticDialog)
- METHOD(XonoticSingleplayerDialog, fill, void(entity))
- ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
- ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
- ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)
- ATTRIB(XonoticSingleplayerDialog, rows, float, 24)
- ATTRIB(XonoticSingleplayerDialog, columns, float, 5)
- ATTRIB(XonoticSingleplayerDialog, campaignBox, entity, NULL)
-ENDCLASS(XonoticSingleplayerDialog)
-#endif
+#include "dialog_singleplayer.qh"
-#ifdef IMPLEMENTATION
+#include <common/mapinfo.qh>
+#include "bigbutton.qh"
+#include "radiobutton.qh"
+#include "textlabel.qh"
+#include "campaign.qh"
void InstantAction_LoadMap(entity btn, entity dummy)
{
float pmin = 2, pmax = 16, pstep = 1;
cvar_set("timelimit_override", "10");
- cvar_set("g_lms_lives_override", "9");
if(random() < 0.4) // 40% are DM
{
me.campaignBox.buttonNext = btnNext;
me.campaignBox.buttonPrev = btnPrev;
me.campaignBox.labelTitle = lblTitle;
- me.campaignBox.campaignGo(me.campaignBox, 0);
me.gotoRC(me, me.rows - 2, 0);
me.TD(me, 1, 2, e = makeXonoticTextLabel(0.5, _("Campaign Difficulty:")));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}
-#endif