#define DIALOG_SINGLEPLAYER_H
#include "dialog.qc"
CLASS(XonoticSingleplayerDialog, XonoticDialog)
- METHOD(XonoticSingleplayerDialog, fill, void(entity))
+ METHOD(XonoticSingleplayerDialog, fill, void(entity));
ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"))
ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER)
ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80)