fclose(fh);
}
-void fillXonoticSingleplayerDialog(entity me)
+void XonoticSingleplayerDialog_fill(entity me)
{
entity e, btnPrev, btnNext, lblTitle;
me.campaignBox.campaignGo(me.campaignBox, 0);
me.gotoRC(me, me.rows - 1, 0);
- me.TD(me, 1, 2, e = makeXonoticModButton("Singleplayer"));
- me.TD(me, 1, me.columns - 2 , e = makeXonoticButton("Start Singleplayer!", '0 0 0'));
+ me.TD(me, 1, me.columns, e = makeXonoticButton("Start Singleplayer!", '0 0 0'));
e.onClick = CampaignList_LoadMap;
e.onClickEntity = me.campaignBox;
}