me.TR(me);
me.TDempty(me, 0.25);
- me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List")));
+ me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Weapon Priority List (* = mutator weapon)")));
me.TR(me);
me.TDempty(me, 0.25);
me.TD(me, 10, 2.5, e = me.weaponsList = makeXonoticWeaponsList());