setDependent(e, "cl_decals", 1, 1);
me.gotoRC(me, 2, 3.5); me.setFirstColumn(me, me.currentColumn);
- me.TD(me, 1, 1.5, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
+ me.TD(me, 1, 1.3, e = makeXonoticCheckBox(1, "mod_q3bsp_nolightmaps", _("Use lightmaps")));
me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "r_glsl_deluxemapping", _("Deluxe mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "mod_q3bsp_nolightmaps", 0, 0);
- me.TD(me, 1, 0.6, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
+ me.TD(me, 1, 0.8, e = makeXonoticCheckBox(0, "r_shadow_gloss", _("Gloss")));
setDependentAND3(e, "vid_gl20", 1, 1, "r_glsl_deluxemapping", 1, 2, "mod_q3bsp_nolightmaps", 0, 0);
me.TR(me);
- me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
+ me.TD(me, 1, 1.3, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping", _("Offset mapping")));
setDependent(e, "vid_gl20", 1, 1);
- me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
+ me.TD(me, 1, 1.7, e = makeXonoticCheckBox(0, "r_glsl_offsetmapping_reliefmapping", _("Relief mapping")));
setDependentAND(e, "vid_gl20", 1, 1, "r_glsl_offsetmapping", 1, 1);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_water", _("Reflections:")));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_coronas", _("Coronas")));
me.TR(me);
- me.TD(me, 1, 1, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
+ me.TD(me, 1, 1.2, e = makeXonoticCheckBox(0, "r_bloom", _("Bloom")));
setDependent(e, "r_hdr", 0, 0);
- me.TD(me, 1, 2, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)")));
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBoxEx(2, 0, "r_hdr", _("High Dynamic Range (HDR)")));
me.TR(me);
s = makeXonoticSlider(0.1, 1, 0.1, "r_motionblur");