CLASS(XonoticSettingsDialog, XonoticDialog)
METHOD(XonoticSettingsDialog, fill, void(entity));
ATTRIB(XonoticSettingsDialog, title, string, _("Settings"));
+ ATTRIB(XonoticSettingsDialog, name, string, "settings");
ATTRIB(XonoticSettingsDialog, tooltip, string, _("Change the game settings"));
ATTRIB(XonoticSettingsDialog, color, vector, SKINCOLOR_DIALOG_SETTINGS);
ATTRIB(XonoticSettingsDialog, intendedWidth, float, 0.96);