this.spawnfunc_checked = true; \
if (this) { \
/* not worldspawn, delay spawn */ \
+ /* clear some dangerous fields (TODO: properly support these in the map!) */ \
+ this.think = func_null; \
+ this.nextthink = 0; \
__spawnfunc_defer(this, __spawnfunc_##id); \
} else { \
/* world might not be "worldspawn" */ \