FIELD_SCALAR(fld, height) \
FIELD_SCALAR(fld, impulse) \
FIELD_SCALAR(fld, invincible_finished) \
+ FIELD_SCALAR(fld, invisibility_finished) \
FIELD_SCALAR(fld, item_pickupsound) \
FIELD_SCALAR(fld, killtarget) \
FIELD_SCALAR(fld, lerpfrac) \
FIELD_SCALAR(fld, monster_name) \
FIELD_SCALAR(fld, movetype) \
FIELD_SCALAR(fld, move_movetype) \
+ FIELD_SCALAR(fld, music) \
FIELD_SCALAR(fld, netname) \
FIELD_SCALAR(fld, nextthink) \
FIELD_SCALAR(fld, noalign) \
FIELD_SCALAR(fld, noise) \
FIELD_SCALAR(fld, notcpm) \
FIELD_SCALAR(fld, notfree) \
+ FIELD_SCALAR(fld, notsingle) \
FIELD_SCALAR(fld, notta) \
FIELD_SCALAR(fld, notteam) \
FIELD_SCALAR(fld, notvq3) \
FIELD_SCALAR(fld, phase) \
FIELD_SCALAR(fld, platmovetype) \
FIELD_SCALAR(fld, race_place) \
+ FIELD_SCALAR(fld, speed_finished) \
FIELD_SCALAR(fld, strength_finished) \
FIELD_SCALAR(fld, radius) \
FIELD_SCALAR(fld, respawntimestart) \