-#ifndef RANDOM_H
-#define RANDOM_H
+#pragma once
float RandomSelection_totalweight;
float RandomSelection_best_priority;
entity RandomSelection_chosen_ent;
float RandomSelection_chosen_float;
string RandomSelection_chosen_string;
+vector RandomSelection_chosen_vec;
+ERASEABLE
void RandomSelection_Init();
-void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
+ERASEABLE
+void RandomSelection_Add(entity e, float f, string s, vector v, float weight, float priority);
+#define RandomSelection_AddEnt(e, weight, priority) RandomSelection_Add(e, 0, string_null, '0 0 0', weight, priority)
+#define RandomSelection_AddFloat(f, weight, priority) RandomSelection_Add(NULL, f, string_null, '0 0 0', weight, priority)
+#define RandomSelection_AddString(s, weight, priority) RandomSelection_Add(NULL, 0, s, '0 0 0', weight, priority)
+#define RandomSelection_AddVec(v, weight, priority) RandomSelection_Add(NULL, 0, string_null, v, weight, priority)
// prandom - PREDICTABLE random number generator
#define USE_PRANDOM
#ifdef USE_PRANDOM
-float prandom();
-vector prandomvec();
+ float prandom();
+ vector prandomvec();
-void psrandom(float seed);
-#ifdef USE_PRANDOM_DEBUG
-void prandom_debug();
+ void psrandom(float seed);
+ #ifdef USE_PRANDOM_DEBUG
+ void prandom_debug();
+ #else
+ #define prandom_debug()
+ #endif
#else
-#define prandom_debug()
-#endif
-#else
-#define prandom random
-#define prandomvec randomvec
-#define psrandom(x)
-#define prandom_debug()
-#endif
+ #define prandom random
+ #define prandomvec randomvec
+ #define psrandom(x)
+ #define prandom_debug()
#endif