#include "misc.qh"
#include "nil.qh"
+#include "static.qh"
#ifdef MENUQC
#define NULL (null_entity)
#define NULL (world)
#endif
+.vector origin;
+.bool pure_data;
+/** deprecated, use new_pure or NEW(class) */
+#define make_pure(e) \
+ MACRO_BEGIN \
+ { \
+ (e).pure_data = true; \
+ } MACRO_END
+#define make_impure(e) \
+ MACRO_BEGIN \
+ { \
+ (e).pure_data = false; \
+ } MACRO_END
+#define is_pure(e) ((e).pure_data)
+
.string classname;
/** Location entity was spawned from in source */
.string sourceLocFile;
.int sourceLocLine;
entity _spawn();
-entity __spawn(string _classname, string _sourceFile, int _sourceLine)
+entity __spawn(string _classname, string _sourceFile, int _sourceLine, bool pure)
{
entity this = _spawn();
this.classname = _classname;
this.sourceLocFile = _sourceFile;
this.sourceLocLine = _sourceLine;
+ if (pure) {
+ make_pure(this);
+ #ifdef CSQC
+ setorigin(this, '0 0 10000');
+ #endif
+ }
return this;
}
#ifndef QCC_SUPPORT_ENTITYCLASS
#define entityclass_2(name, base) typedef entity name
#define class(name)
- #define new(class) __spawn( #class, __FILE__, __LINE__)
+ #define _new(class, pure) __spawn( #class, __FILE__, __LINE__, pure)
#else
#define entityclass_2(name, base) entityclass name : base {}
#define class(name) [[class(name)]]
- #define new(class) ((class) __spawn( #class, __FILE__, __LINE__))
+ #define _new(class, pure) ((class) __spawn( #class, __FILE__, __LINE__, pure))
+#endif
+/** entities you care about seeing (.origin works) */
+#define new(class) _new(class, false)
+/** purely logical entities (.origin doesn't work) */
+#define new_pure(class) _new(class, true)
+#define spawn() __spawn("entity", __FILE__, __LINE__, false)
+
+entity _clearentity_ent;
+STATIC_INIT(clearentity)
+{
+ _clearentity_ent = new_pure(clearentity);
+ make_pure(_clearentity_ent);
+}
+void clearentity(entity e)
+{
+#ifdef CSQC
+ int n = e.entnum;
+#endif
+ bool was_pure = is_pure(e);
+ copyentity(_clearentity_ent, e);
+ if (!was_pure) make_impure(e);
+#ifdef CSQC
+ e.entnum = n;
#endif
-#define spawn() new(entity)
+}
// Classes have a `spawn##cname(entity)` constructor
// The parameter is used across [[accumulate]] functions
// Macros to hide this implementation detail:
#ifdef GMQCC
#define NEW(cname, ...) \
- OVERLOAD(spawn##cname, new(cname),##__VA_ARGS__)
+ OVERLOAD(spawn##cname, new_pure(cname),##__VA_ARGS__)
#define CONSTRUCT(cname, ...) \
OVERLOAD(spawn##cname, this,##__VA_ARGS__)
#define NEW_(cname, ...) \
OVERLOAD_(spawn##cname, __VA_ARGS__)
#define NEW(cname, ...) \
- NEW_(cname, new(cname),##__VA_ARGS__)(new(cname),##__VA_ARGS__)
+ NEW_(cname, new_pure(cname),##__VA_ARGS__)(new_pure(cname),##__VA_ARGS__)
#define CONSTRUCT_(cname, ...) \
OVERLOAD_(spawn##cname, __VA_ARGS__)
entity cname##_vtbl; \
void cname##_vtbl_init() \
{ \
- cname e = new(vtbl); \
+ cname e = new_pure(vtbl); \
spawn##cname##_static(e); \
e.vtblname = #cname; \
/* Top level objects refer to themselves */ \
spawn##base##_1(this); \
}
-#define METHOD(cname, name, prototype) \
- class(cname).prototype name; \
- prototype cname##_##name; \
+#define METHOD_REFERENCE(cname, name) \
+ cname##_##name
+
+#define STATIC_METHOD(cname, name, prototype) \
+ prototype METHOD_REFERENCE(cname, name)
+
+#define METHOD(cname, name, prototype) \
+ STATIC_METHOD(cname, name, prototype); \
+ class(cname) .prototype name; \
INIT_STATIC(cname) \
{ \
- this.name = cname##_##name; \
+ this.name = METHOD_REFERENCE(cname, name); \
} \
- prototype cname##_##name
+ STATIC_METHOD(cname, name, prototype)
#define ATTRIB(cname, name, type, val) \
class(cname).type name; \
INIT(cname) \
{ \
+ noref bool strzone; /* Error on strzone() calls. */ \
this.name = val; \
}
+#define ATTRIB_STRZONE(cname, name, type, val) \
+ class(cname).type name; \
+ INIT(cname) \
+ { \
+ if (this.name) \
+ strunzone(this.name); \
+ this.name = strzone(val); \
+ }
+
#define ATTRIBARRAY(cname, name, type, cnt) \
class(cname).type name[cnt];
#define ENDCLASS(cname) \
- [[last]] INIT(cname) \
+ INIT(cname) \
{ \
return this; \
}
}
return s;
}
- METHOD(Object, display, void(entity this, void(string name, string icon)returns))
+ METHOD(Object, display, void(entity this, void(string name, string icon) returns))
{
returns(sprintf("entity %i", this), "nopreview_map");
}