#pragma once
-#ifndef MENUQC
+#ifdef GAMEQC
#include "oo.qh"
#include "self.qh"
entityclass(Defer);
- class(Defer).entity owner;
- class(Defer).void() think;
- class(Defer).float nextthink;
+ classfield(Defer).entity owner;
+ classfield(Defer).void(entity) defer_func;
- /** Remove self */
+ /** Remove entity */
void SUB_Remove(entity this)
{
- remove(this);
+ delete(this);
}
- /** Remove self */
- void SUB_Remove_self()
+ void defer_think(entity this)
{
- SELFPARAM();
- remove(this);
- }
-
- void defer_think()
- {
- SELFPARAM();
- this.think = SUB_Remove_self;
+ setthink(this, SUB_Remove);
this.nextthink = time;
- WITHSELF(this.owner, this.selfthink(this));
+ this.defer_func(this.owner);
}
/**
* Execute func() after time + fdelay.
* self when func is executed = self when defer is called
*/
- void defer(entity this, float fdelay, void(entity this) func)
+ void defer(entity this, float fdelay, void(entity) func)
{
entity e = new_pure(deferred);
e.owner = this;
- setthink(e, func);
- e.think = defer_think;
+ e.defer_func = func;
+ setthink(e, defer_think);
e.nextthink = time + fdelay;
}