#include "physics.qh"
+float autocvar_sv_spectator_speed_multiplier;
+float autocvar_sv_spectator_speed_multiplier_min = 1;
+float autocvar_sv_spectator_speed_multiplier_max = 5;
+
void sys_phys_fix(entity this, float dt)
{
WarpZone_PlayerPhysics_FixVAngle(this);