this.angles += dt * this.avelocity;
float movetime = dt;
- for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; i++) {
+ for (int i = 0; i < MAX_CLIP_PLANES && movetime > 0; ++i) {
vector push = vel * movetime;
vector p0 = pos;
vector p1 = p0 + push;