this.spectatorspeed = STAT(SPECTATORSPEED, this);
if (!(PHYS_INPUT_BUTTON_JUMP(this))) // !jump
UNSET_JUMP_HELD(this); // canjump = true
- PM_ClientMovement_UpdateStatus(this, true);
+ PM_ClientMovement_UpdateStatus(this);
}
bool sys_phys_override(entity this)