//const float M_PI = 3.14159265358979323846;
-vector VEC_HULL_MIN = '-16 -16 -24';
-vector VEC_HULL_MAX = '16 16 32';
+const vector VEC_HULL_MIN = '-16 -16 -24';
+const vector VEC_HULL_MAX = '16 16 32';
// Quake Temporary Entity Constants
const int TE_SPIKE = 0;
//idea: LordHavoc
//darkplaces implementation: LordHavoc
//constant definitions:
-float MOVE_WORLDONLY = 3;
+const float MOVE_WORLDONLY = 3;
//description:
//allows traces to hit only world (ignoring all entities, unlike MOVE_NOMONSTERS which hits all bmodels), use as the nomonsters parameter to trace functions