#define WEAPON_H
#include "../items/item/pickup.qh"
+const int MAX_WEAPONSLOTS = 2;
+
.int ammo_shells;
.int ammo_nails;
.int ammo_rockets;
/** (SERVER) setup weapon data */
METHOD(Weapon, wr_setup, void(Weapon this)) {}
/** (SERVER) logic to run every frame */
- METHOD(Weapon, wr_think, void(Weapon this, entity actor, bool fire1, bool fire2)) {}
+ METHOD(Weapon, wr_think, void(Weapon this, entity actor, int slot, int fire)) {}
/** (SERVER) checks ammo for weapon primary */
METHOD(Weapon, wr_checkammo1, bool(Weapon this)) {return false;}
/** (SERVER) checks ammo for weapon second */