/* crosshair */ ATTRIB(Vortex, w_crosshair_size, float, 0.65);
/* wepimg */ ATTRIB(Vortex, model2, string, "weaponnex");
/* refname */ ATTRIB(Vortex, netname, string, "vortex");
-/* wepname */ ATTRIB(Vortex, message, string, _("Vortex"));
+/* wepname */ ATTRIB(Vortex, m_name, string, _("Vortex"));
ENDCLASS(Vortex)
REGISTER_WEAPON(VORTEX, NEW(Vortex));
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-spawnfunc(weapon_vortex) { weapon_defaultspawnfunc(WEP_VORTEX.m_id); }
+spawnfunc(weapon_vortex) { weapon_defaultspawnfunc(this, WEP_VORTEX); }
spawnfunc(weapon_nex) { spawnfunc_weapon_vortex(this); }
void SendCSQCVortexBeamParticle(float charge) {