+#include "vaporizer.qh"
#ifndef IMPLEMENTATION
CLASS(Vaporizer, Weapon)
/* ammotype */ ATTRIB(Vaporizer, ammo_field, .int, ammo_cells);
/* rating */ ATTRIB(Vaporizer, bot_pickupbasevalue, float, BOT_PICKUP_RATING_HIGH);
/* color */ ATTRIB(Vaporizer, wpcolor, vector, '0.5 1 1');
/* modelname */ ATTRIB(Vaporizer, mdl, string, "minstanex");
-#ifndef MENUQC
+#ifdef GAMEQC
/* model */ ATTRIB(Vaporizer, m_model, Model, MDL_VAPORIZER_ITEM);
#endif
/* crosshair */ ATTRIB(Vaporizer, w_crosshair, string, "gfx/crosshairminstanex");