actor.(weaponentity).tuba_instrument = 0;
}
-SPECTATE_COPY()
-{
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- this.(weaponentity).tuba_instrument = spectatee.(weaponentity).tuba_instrument;
- }
-}
METHOD(Tuba, wr_reload, void(Tuba this, entity actor, .entity weaponentity))
{
// switch to alternate instruments :)