if(a < ALPHA_MIN_VISIBLE) { delete(this); }
// WEAPONTODO: save this only once when creating the entity
- vector sw_color = entcs_GetColor(this.sv_entnum - 1); // GetTeamRGB(entcs_GetTeam(this.sv_entnum));
+ vector sw_color = entcs_GetColor(this.sv_entnum - 1); // Team_ColorRGB(entcs_GetTeam(this.sv_entnum));
// WEAPONTODO: trace to find what we actually hit
vector endpos = (this.sw_shotorg + (this.sw_shotdir * this.sw_distance));
- //vectorvectors(this.sw_shotdir);
- //vector right = v_right; // save this for when we do makevectors later
- //vector up = v_up; // save this for when we do makevectors later
VECTOR_VECTORS_NEW(this.sw_shotdir, _forward, right, up);
// WEAPONTODO: combine and simplify these calculations