// handle accuracy
if(accuracy_isgooddamage(this.realowner, target_victim))
- { accuracy_add(this.realowner, WEP_SHOCKWAVE.m_id, 0, swing_damage); }
+ { accuracy_add(this.realowner, WEP_SHOCKWAVE, 0, swing_damage); }
#ifdef DEBUG_SHOCKWAVE
LOG_INFOF(
);
if(accuracy_isgooddamage(actor, head))
- accuracy_add(actor, thiswep.m_id, 0, final_damage);
+ accuracy_add(actor, thiswep, 0, final_damage);
#ifdef DEBUG_SHOCKWAVE
LOG_INFOF(