CLASS(Seeker, Weapon)
/* spawnfunc */ ATTRIB(Seeker, m_canonical_spawnfunc, string, "weapon_seeker");
-/* ammotype */ ATTRIB(Seeker, ammo_type, int, RES_ROCKETS);
+/* ammotype */ ATTRIB(Seeker, ammo_type, Resource, RES_ROCKETS);
/* impulse */ ATTRIB(Seeker, impulse, int, 8);
/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);
W_PROPS(X, Seeker, seeker)
#undef X
ENDCLASS(Seeker)
-REGISTER_WEAPON(SEEKER, seeker, NEW(Seeker));
+REGISTER_WEAPON(SEEKER, NEW(Seeker));
SPAWNFUNC_WEAPON(weapon_seeker, WEP_SEEKER)