CLASS(Seeker, Weapon)
/* spawnfunc */ ATTRIB(Seeker, m_canonical_spawnfunc, string, "weapon_seeker");
-/* ammotype */ ATTRIB(Seeker, ammo_type, int, RESOURCE_ROCKETS);
+/* ammotype */ ATTRIB(Seeker, ammo_type, int, RES_ROCKETS);
/* impulse */ ATTRIB(Seeker, impulse, int, 8);
/* flags */ ATTRIB(Seeker, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH);
/* rating */ ATTRIB(Seeker, bot_pickupbasevalue, float, 5000);