/* rating */ BOT_PICKUP_RATING_HIGH,
/* color */ '0.5 0.5 0',
/* modelname */ "ok_rl",
-/* simplemdl */ "foobar",
+/* model */ MDL_RPC_ITEM,
/* crosshair */ "gfx/crosshairrocketlauncher 0.7",
/* wepimg */ "weaponrpc",
/* refname */ "rpc",
entity flash = spawn ();
W_DecreaseAmmo(WEP_CVAR(rpc, ammo));
- W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, W_Sound("rocket_fire"), CH_WEAPON_A, WEP_CVAR(rpc, damage));
+ W_SetupShot_ProjectileSize (self, '-3 -3 -3', '3 3 3', false, 5, SND(ROCKET_FIRE), CH_WEAPON_A, WEP_CVAR(rpc, damage));
Send_Effect(EFFECT_ROCKET_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, 1);
PROJECTILE_MAKETRIGGER(missile);
MUTATOR_CALLHOOK(EditProjectile, self, missile);
}
-bool W_RocketPropelledChainsaw(int req)
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
{SELFPARAM();
float ammo_amount = false;
switch(req)
case WR_THINK:
{
if(WEP_CVAR(rpc, reload_ammo) && self.clip_load < WEP_CVAR(rpc, ammo))
- WEP_ACTION(self.weapon, WR_RELOAD);
+ _WEP_ACTION(self.weapon, WR_RELOAD);
else
{
if (self.BUTTON_ATCK)
}
case WR_INIT:
{
- precache_sound (W_Sound("rocket_fire"));
RPC_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
}
case WR_RELOAD:
{
- W_Reload(WEP_CVAR(rpc, ammo), W_Sound("reload"));
+ W_Reload(WEP_CVAR(rpc, ammo), SND(RELOAD));
return true;
}
case WR_SUICIDEMESSAGE:
#endif
#ifdef CSQC
-bool W_RocketPropelledChainsaw(int req)
+bool W_RocketPropelledChainsaw(entity thiswep, int req)
{SELFPARAM();
switch(req)
{
org2 = w_org + w_backoff * 12;
pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), org2, '0 0 0', 1);
if(!w_issilent)
- sound(self, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
return true;
}
case WR_INIT:
{
- precache_sound(W_Sound("rocket_impact"));
return true;
}
case WR_ZOOMRETICLE: